kernel_optimize_test/fs/fscache/internal.h

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/* Internal definitions for FS-Cache
*
* Copyright (C) 2004-2007 Red Hat, Inc. All Rights Reserved.
* Written by David Howells (dhowells@redhat.com)
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version
* 2 of the License, or (at your option) any later version.
*/
/*
* Lock order, in the order in which multiple locks should be obtained:
* - fscache_addremove_sem
* - cookie->lock
* - cookie->parent->lock
* - cache->object_list_lock
* - object->lock
* - object->parent->lock
* - fscache_thread_lock
*
*/
#include <linux/fscache-cache.h>
#include <linux/sched.h>
#define FSCACHE_MIN_THREADS 4
#define FSCACHE_MAX_THREADS 32
/*
* fsc-cache.c
*/
extern struct list_head fscache_cache_list;
extern struct rw_semaphore fscache_addremove_sem;
extern struct fscache_cache *fscache_select_cache_for_object(
struct fscache_cookie *);
/*
* fsc-cookie.c
*/
extern struct kmem_cache *fscache_cookie_jar;
extern void fscache_cookie_init_once(void *);
extern void __fscache_cookie_put(struct fscache_cookie *);
/*
* fsc-fsdef.c
*/
extern struct fscache_cookie fscache_fsdef_index;
extern struct fscache_cookie_def fscache_fsdef_netfs_def;
/*
* fsc-histogram.c
*/
#ifdef CONFIG_FSCACHE_HISTOGRAM
extern atomic_t fscache_obj_instantiate_histogram[HZ];
extern atomic_t fscache_objs_histogram[HZ];
extern atomic_t fscache_ops_histogram[HZ];
extern atomic_t fscache_retrieval_delay_histogram[HZ];
extern atomic_t fscache_retrieval_histogram[HZ];
static inline void fscache_hist(atomic_t histogram[], unsigned long start_jif)
{
unsigned long jif = jiffies - start_jif;
if (jif >= HZ)
jif = HZ - 1;
atomic_inc(&histogram[jif]);
}
extern const struct file_operations fscache_histogram_fops;
#else
#define fscache_hist(hist, start_jif) do {} while (0)
#endif
/*
* fsc-main.c
*/
extern unsigned fscache_defer_lookup;
extern unsigned fscache_defer_create;
extern unsigned fscache_debug;
extern struct kobject *fscache_root;
extern int fscache_wait_bit(void *);
extern int fscache_wait_bit_interruptible(void *);
FS-Cache: Object management state machine Implement the cache object management state machine. The following documentation is added to illuminate the working of this state machine. It will also be added as: Documentation/filesystems/caching/object.txt ==================================================== IN-KERNEL CACHE OBJECT REPRESENTATION AND MANAGEMENT ==================================================== ============== REPRESENTATION ============== FS-Cache maintains an in-kernel representation of each object that a netfs is currently interested in. Such objects are represented by the fscache_cookie struct and are referred to as cookies. FS-Cache also maintains a separate in-kernel representation of the objects that a cache backend is currently actively caching. Such objects are represented by the fscache_object struct. The cache backends allocate these upon request, and are expected to embed them in their own representations. These are referred to as objects. There is a 1:N relationship between cookies and objects. A cookie may be represented by multiple objects - an index may exist in more than one cache - or even by no objects (it may not be cached). Furthermore, both cookies and objects are hierarchical. The two hierarchies correspond, but the cookies tree is a superset of the union of the object trees of multiple caches: NETFS INDEX TREE : CACHE 1 : CACHE 2 : : : +-----------+ : +----------->| IObject | : +-----------+ | : +-----------+ : | ICookie |-------+ : | : +-----------+ | : | : +-----------+ | +------------------------------>| IObject | | : | : +-----------+ | : V : | | : +-----------+ : | V +----------->| IObject | : | +-----------+ | : +-----------+ : | | ICookie |-------+ : | : V +-----------+ | : | : +-----------+ | +------------------------------>| IObject | +-----+-----+ : | : +-----------+ | | : | : | V | : V : | +-----------+ | : +-----------+ : | | ICookie |------------------------->| IObject | : | +-----------+ | : +-----------+ : | | V : | : V | +-----------+ : | : +-----------+ | | ICookie |-------------------------------->| IObject | | +-----------+ : | : +-----------+ V | : V : | +-----------+ | : +-----------+ : | | DCookie |------------------------->| DObject | : | +-----------+ | : +-----------+ : | | : : | +-------+-------+ : : | | | : : | V V : : V +-----------+ +-----------+ : : +-----------+ | DCookie | | DCookie |------------------------>| DObject | +-----------+ +-----------+ : : +-----------+ : : In the above illustration, ICookie and IObject represent indices and DCookie and DObject represent data storage objects. Indices may have representation in multiple caches, but currently, non-index objects may not. Objects of any type may also be entirely unrepresented. As far as the netfs API goes, the netfs is only actually permitted to see pointers to the cookies. The cookies themselves and any objects attached to those cookies are hidden from it. =============================== OBJECT MANAGEMENT STATE MACHINE =============================== Within FS-Cache, each active object is managed by its own individual state machine. The state for an object is kept in the fscache_object struct, in object->state. A cookie may point to a set of objects that are in different states. Each state has an action associated with it that is invoked when the machine wakes up in that state. There are four logical sets of states: (1) Preparation: states that wait for the parent objects to become ready. The representations are hierarchical, and it is expected that an object must be created or accessed with respect to its parent object. (2) Initialisation: states that perform lookups in the cache and validate what's found and that create on disk any missing metadata. (3) Normal running: states that allow netfs operations on objects to proceed and that update the state of objects. (4) Termination: states that detach objects from their netfs cookies, that delete objects from disk, that handle disk and system errors and that free up in-memory resources. In most cases, transitioning between states is in response to signalled events. When a state has finished processing, it will usually set the mask of events in which it is interested (object->event_mask) and relinquish the worker thread. Then when an event is raised (by calling fscache_raise_event()), if the event is not masked, the object will be queued for processing (by calling fscache_enqueue_object()). PROVISION OF CPU TIME --------------------- The work to be done by the various states is given CPU time by the threads of the slow work facility (see Documentation/slow-work.txt). This is used in preference to the workqueue facility because: (1) Threads may be completely occupied for very long periods of time by a particular work item. These state actions may be doing sequences of synchronous, journalled disk accesses (lookup, mkdir, create, setxattr, getxattr, truncate, unlink, rmdir, rename). (2) Threads may do little actual work, but may rather spend a lot of time sleeping on I/O. This means that single-threaded and 1-per-CPU-threaded workqueues don't necessarily have the right numbers of threads. LOCKING SIMPLIFICATION ---------------------- Because only one worker thread may be operating on any particular object's state machine at once, this simplifies the locking, particularly with respect to disconnecting the netfs's representation of a cache object (fscache_cookie) from the cache backend's representation (fscache_object) - which may be requested from either end. ================= THE SET OF STATES ================= The object state machine has a set of states that it can be in. There are preparation states in which the object sets itself up and waits for its parent object to transit to a state that allows access to its children: (1) State FSCACHE_OBJECT_INIT. Initialise the object and wait for the parent object to become active. In the cache, it is expected that it will not be possible to look an object up from the parent object, until that parent object itself has been looked up. There are initialisation states in which the object sets itself up and accesses disk for the object metadata: (2) State FSCACHE_OBJECT_LOOKING_UP. Look up the object on disk, using the parent as a starting point. FS-Cache expects the cache backend to probe the cache to see whether this object is represented there, and if it is, to see if it's valid (coherency management). The cache should call fscache_object_lookup_negative() to indicate lookup failure for whatever reason, and should call fscache_obtained_object() to indicate success. At the completion of lookup, FS-Cache will let the netfs go ahead with read operations, no matter whether the file is yet cached. If not yet cached, read operations will be immediately rejected with ENODATA until the first known page is uncached - as to that point there can be no data to be read out of the cache for that file that isn't currently also held in the pagecache. (3) State FSCACHE_OBJECT_CREATING. Create an object on disk, using the parent as a starting point. This happens if the lookup failed to find the object, or if the object's coherency data indicated what's on disk is out of date. In this state, FS-Cache expects the cache to create The cache should call fscache_obtained_object() if creation completes successfully, fscache_object_lookup_negative() otherwise. At the completion of creation, FS-Cache will start processing write operations the netfs has queued for an object. If creation failed, the write ops will be transparently discarded, and nothing recorded in the cache. There are some normal running states in which the object spends its time servicing netfs requests: (4) State FSCACHE_OBJECT_AVAILABLE. A transient state in which pending operations are started, child objects are permitted to advance from FSCACHE_OBJECT_INIT state, and temporary lookup data is freed. (5) State FSCACHE_OBJECT_ACTIVE. The normal running state. In this state, requests the netfs makes will be passed on to the cache. (6) State FSCACHE_OBJECT_UPDATING. The state machine comes here to update the object in the cache from the netfs's records. This involves updating the auxiliary data that is used to maintain coherency. And there are terminal states in which an object cleans itself up, deallocates memory and potentially deletes stuff from disk: (7) State FSCACHE_OBJECT_LC_DYING. The object comes here if it is dying because of a lookup or creation error. This would be due to a disk error or system error of some sort. Temporary data is cleaned up, and the parent is released. (8) State FSCACHE_OBJECT_DYING. The object comes here if it is dying due to an error, because its parent cookie has been relinquished by the netfs or because the cache is being withdrawn. Any child objects waiting on this one are given CPU time so that they too can destroy themselves. This object waits for all its children to go away before advancing to the next state. (9) State FSCACHE_OBJECT_ABORT_INIT. The object comes to this state if it was waiting on its parent in FSCACHE_OBJECT_INIT, but its parent died. The object will destroy itself so that the parent may proceed from the FSCACHE_OBJECT_DYING state. (10) State FSCACHE_OBJECT_RELEASING. (11) State FSCACHE_OBJECT_RECYCLING. The object comes to one of these two states when dying once it is rid of all its children, if it is dying because the netfs relinquished its cookie. In the first state, the cached data is expected to persist, and in the second it will be deleted. (12) State FSCACHE_OBJECT_WITHDRAWING. The object transits to this state if the cache decides it wants to withdraw the object from service, perhaps to make space, but also due to error or just because the whole cache is being withdrawn. (13) State FSCACHE_OBJECT_DEAD. The object transits to this state when the in-memory object record is ready to be deleted. The object processor shouldn't ever see an object in this state. THE SET OF EVENTS ----------------- There are a number of events that can be raised to an object state machine: (*) FSCACHE_OBJECT_EV_UPDATE The netfs requested that an object be updated. The state machine will ask the cache backend to update the object, and the cache backend will ask the netfs for details of the change through its cookie definition ops. (*) FSCACHE_OBJECT_EV_CLEARED This is signalled in two circumstances: (a) when an object's last child object is dropped and (b) when the last operation outstanding on an object is completed. This is used to proceed from the dying state. (*) FSCACHE_OBJECT_EV_ERROR This is signalled when an I/O error occurs during the processing of some object. (*) FSCACHE_OBJECT_EV_RELEASE (*) FSCACHE_OBJECT_EV_RETIRE These are signalled when the netfs relinquishes a cookie it was using. The event selected depends on whether the netfs asks for the backing object to be retired (deleted) or retained. (*) FSCACHE_OBJECT_EV_WITHDRAW This is signalled when the cache backend wants to withdraw an object. This means that the object will have to be detached from the netfs's cookie. Because the withdrawing releasing/retiring events are all handled by the object state machine, it doesn't matter if there's a collision with both ends trying to sever the connection at the same time. The state machine can just pick which one it wants to honour, and that effects the other. Signed-off-by: David Howells <dhowells@redhat.com> Acked-by: Steve Dickson <steved@redhat.com> Acked-by: Trond Myklebust <Trond.Myklebust@netapp.com> Acked-by: Al Viro <viro@zeniv.linux.org.uk> Tested-by: Daire Byrne <Daire.Byrne@framestore.com>
2009-04-03 23:42:38 +08:00
/*
* fsc-object.c
*/
extern void fscache_withdrawing_object(struct fscache_cache *,
struct fscache_object *);
extern void fscache_enqueue_object(struct fscache_object *);
/*
* fsc-operation.c
*/
FS-Cache: Add and document asynchronous operation handling Add and document asynchronous operation handling for use by FS-Cache's data storage and retrieval routines. The following documentation is added to: Documentation/filesystems/caching/operations.txt ================================ ASYNCHRONOUS OPERATIONS HANDLING ================================ ======== OVERVIEW ======== FS-Cache has an asynchronous operations handling facility that it uses for its data storage and retrieval routines. Its operations are represented by fscache_operation structs, though these are usually embedded into some other structure. This facility is available to and expected to be be used by the cache backends, and FS-Cache will create operations and pass them off to the appropriate cache backend for completion. To make use of this facility, <linux/fscache-cache.h> should be #included. =============================== OPERATION RECORD INITIALISATION =============================== An operation is recorded in an fscache_operation struct: struct fscache_operation { union { struct work_struct fast_work; struct slow_work slow_work; }; unsigned long flags; fscache_operation_processor_t processor; ... }; Someone wanting to issue an operation should allocate something with this struct embedded in it. They should initialise it by calling: void fscache_operation_init(struct fscache_operation *op, fscache_operation_release_t release); with the operation to be initialised and the release function to use. The op->flags parameter should be set to indicate the CPU time provision and the exclusivity (see the Parameters section). The op->fast_work, op->slow_work and op->processor flags should be set as appropriate for the CPU time provision (see the Parameters section). FSCACHE_OP_WAITING may be set in op->flags prior to each submission of the operation and waited for afterwards. ========== PARAMETERS ========== There are a number of parameters that can be set in the operation record's flag parameter. There are three options for the provision of CPU time in these operations: (1) The operation may be done synchronously (FSCACHE_OP_MYTHREAD). A thread may decide it wants to handle an operation itself without deferring it to another thread. This is, for example, used in read operations for calling readpages() on the backing filesystem in CacheFiles. Although readpages() does an asynchronous data fetch, the determination of whether pages exist is done synchronously - and the netfs does not proceed until this has been determined. If this option is to be used, FSCACHE_OP_WAITING must be set in op->flags before submitting the operation, and the operating thread must wait for it to be cleared before proceeding: wait_on_bit(&op->flags, FSCACHE_OP_WAITING, fscache_wait_bit, TASK_UNINTERRUPTIBLE); (2) The operation may be fast asynchronous (FSCACHE_OP_FAST), in which case it will be given to keventd to process. Such an operation is not permitted to sleep on I/O. This is, for example, used by CacheFiles to copy data from a backing fs page to a netfs page after the backing fs has read the page in. If this option is used, op->fast_work and op->processor must be initialised before submitting the operation: INIT_WORK(&op->fast_work, do_some_work); (3) The operation may be slow asynchronous (FSCACHE_OP_SLOW), in which case it will be given to the slow work facility to process. Such an operation is permitted to sleep on I/O. This is, for example, used by FS-Cache to handle background writes of pages that have just been fetched from a remote server. If this option is used, op->slow_work and op->processor must be initialised before submitting the operation: fscache_operation_init_slow(op, processor) Furthermore, operations may be one of two types: (1) Exclusive (FSCACHE_OP_EXCLUSIVE). Operations of this type may not run in conjunction with any other operation on the object being operated upon. An example of this is the attribute change operation, in which the file being written to may need truncation. (2) Shareable. Operations of this type may be running simultaneously. It's up to the operation implementation to prevent interference between other operations running at the same time. ========= PROCEDURE ========= Operations are used through the following procedure: (1) The submitting thread must allocate the operation and initialise it itself. Normally this would be part of a more specific structure with the generic op embedded within. (2) The submitting thread must then submit the operation for processing using one of the following two functions: int fscache_submit_op(struct fscache_object *object, struct fscache_operation *op); int fscache_submit_exclusive_op(struct fscache_object *object, struct fscache_operation *op); The first function should be used to submit non-exclusive ops and the second to submit exclusive ones. The caller must still set the FSCACHE_OP_EXCLUSIVE flag. If successful, both functions will assign the operation to the specified object and return 0. -ENOBUFS will be returned if the object specified is permanently unavailable. The operation manager will defer operations on an object that is still undergoing lookup or creation. The operation will also be deferred if an operation of conflicting exclusivity is in progress on the object. If the operation is asynchronous, the manager will retain a reference to it, so the caller should put their reference to it by passing it to: void fscache_put_operation(struct fscache_operation *op); (3) If the submitting thread wants to do the work itself, and has marked the operation with FSCACHE_OP_MYTHREAD, then it should monitor FSCACHE_OP_WAITING as described above and check the state of the object if necessary (the object might have died whilst the thread was waiting). When it has finished doing its processing, it should call fscache_put_operation() on it. (4) The operation holds an effective lock upon the object, preventing other exclusive ops conflicting until it is released. The operation can be enqueued for further immediate asynchronous processing by adjusting the CPU time provisioning option if necessary, eg: op->flags &= ~FSCACHE_OP_TYPE; op->flags |= ~FSCACHE_OP_FAST; and calling: void fscache_enqueue_operation(struct fscache_operation *op) This can be used to allow other things to have use of the worker thread pools. ===================== ASYNCHRONOUS CALLBACK ===================== When used in asynchronous mode, the worker thread pool will invoke the processor method with a pointer to the operation. This should then get at the container struct by using container_of(): static void fscache_write_op(struct fscache_operation *_op) { struct fscache_storage *op = container_of(_op, struct fscache_storage, op); ... } The caller holds a reference on the operation, and will invoke fscache_put_operation() when the processor function returns. The processor function is at liberty to call fscache_enqueue_operation() or to take extra references. Signed-off-by: David Howells <dhowells@redhat.com> Acked-by: Steve Dickson <steved@redhat.com> Acked-by: Trond Myklebust <Trond.Myklebust@netapp.com> Acked-by: Al Viro <viro@zeniv.linux.org.uk> Tested-by: Daire Byrne <Daire.Byrne@framestore.com>
2009-04-03 23:42:39 +08:00
extern int fscache_submit_exclusive_op(struct fscache_object *,
struct fscache_operation *);
extern int fscache_submit_op(struct fscache_object *,
struct fscache_operation *);
extern void fscache_abort_object(struct fscache_object *);
extern void fscache_start_operations(struct fscache_object *);
extern void fscache_operation_gc(struct work_struct *);
FS-Cache: Object management state machine Implement the cache object management state machine. The following documentation is added to illuminate the working of this state machine. It will also be added as: Documentation/filesystems/caching/object.txt ==================================================== IN-KERNEL CACHE OBJECT REPRESENTATION AND MANAGEMENT ==================================================== ============== REPRESENTATION ============== FS-Cache maintains an in-kernel representation of each object that a netfs is currently interested in. Such objects are represented by the fscache_cookie struct and are referred to as cookies. FS-Cache also maintains a separate in-kernel representation of the objects that a cache backend is currently actively caching. Such objects are represented by the fscache_object struct. The cache backends allocate these upon request, and are expected to embed them in their own representations. These are referred to as objects. There is a 1:N relationship between cookies and objects. A cookie may be represented by multiple objects - an index may exist in more than one cache - or even by no objects (it may not be cached). Furthermore, both cookies and objects are hierarchical. The two hierarchies correspond, but the cookies tree is a superset of the union of the object trees of multiple caches: NETFS INDEX TREE : CACHE 1 : CACHE 2 : : : +-----------+ : +----------->| IObject | : +-----------+ | : +-----------+ : | ICookie |-------+ : | : +-----------+ | : | : +-----------+ | +------------------------------>| IObject | | : | : +-----------+ | : V : | | : +-----------+ : | V +----------->| IObject | : | +-----------+ | : +-----------+ : | | ICookie |-------+ : | : V +-----------+ | : | : +-----------+ | +------------------------------>| IObject | +-----+-----+ : | : +-----------+ | | : | : | V | : V : | +-----------+ | : +-----------+ : | | ICookie |------------------------->| IObject | : | +-----------+ | : +-----------+ : | | V : | : V | +-----------+ : | : +-----------+ | | ICookie |-------------------------------->| IObject | | +-----------+ : | : +-----------+ V | : V : | +-----------+ | : +-----------+ : | | DCookie |------------------------->| DObject | : | +-----------+ | : +-----------+ : | | : : | +-------+-------+ : : | | | : : | V V : : V +-----------+ +-----------+ : : +-----------+ | DCookie | | DCookie |------------------------>| DObject | +-----------+ +-----------+ : : +-----------+ : : In the above illustration, ICookie and IObject represent indices and DCookie and DObject represent data storage objects. Indices may have representation in multiple caches, but currently, non-index objects may not. Objects of any type may also be entirely unrepresented. As far as the netfs API goes, the netfs is only actually permitted to see pointers to the cookies. The cookies themselves and any objects attached to those cookies are hidden from it. =============================== OBJECT MANAGEMENT STATE MACHINE =============================== Within FS-Cache, each active object is managed by its own individual state machine. The state for an object is kept in the fscache_object struct, in object->state. A cookie may point to a set of objects that are in different states. Each state has an action associated with it that is invoked when the machine wakes up in that state. There are four logical sets of states: (1) Preparation: states that wait for the parent objects to become ready. The representations are hierarchical, and it is expected that an object must be created or accessed with respect to its parent object. (2) Initialisation: states that perform lookups in the cache and validate what's found and that create on disk any missing metadata. (3) Normal running: states that allow netfs operations on objects to proceed and that update the state of objects. (4) Termination: states that detach objects from their netfs cookies, that delete objects from disk, that handle disk and system errors and that free up in-memory resources. In most cases, transitioning between states is in response to signalled events. When a state has finished processing, it will usually set the mask of events in which it is interested (object->event_mask) and relinquish the worker thread. Then when an event is raised (by calling fscache_raise_event()), if the event is not masked, the object will be queued for processing (by calling fscache_enqueue_object()). PROVISION OF CPU TIME --------------------- The work to be done by the various states is given CPU time by the threads of the slow work facility (see Documentation/slow-work.txt). This is used in preference to the workqueue facility because: (1) Threads may be completely occupied for very long periods of time by a particular work item. These state actions may be doing sequences of synchronous, journalled disk accesses (lookup, mkdir, create, setxattr, getxattr, truncate, unlink, rmdir, rename). (2) Threads may do little actual work, but may rather spend a lot of time sleeping on I/O. This means that single-threaded and 1-per-CPU-threaded workqueues don't necessarily have the right numbers of threads. LOCKING SIMPLIFICATION ---------------------- Because only one worker thread may be operating on any particular object's state machine at once, this simplifies the locking, particularly with respect to disconnecting the netfs's representation of a cache object (fscache_cookie) from the cache backend's representation (fscache_object) - which may be requested from either end. ================= THE SET OF STATES ================= The object state machine has a set of states that it can be in. There are preparation states in which the object sets itself up and waits for its parent object to transit to a state that allows access to its children: (1) State FSCACHE_OBJECT_INIT. Initialise the object and wait for the parent object to become active. In the cache, it is expected that it will not be possible to look an object up from the parent object, until that parent object itself has been looked up. There are initialisation states in which the object sets itself up and accesses disk for the object metadata: (2) State FSCACHE_OBJECT_LOOKING_UP. Look up the object on disk, using the parent as a starting point. FS-Cache expects the cache backend to probe the cache to see whether this object is represented there, and if it is, to see if it's valid (coherency management). The cache should call fscache_object_lookup_negative() to indicate lookup failure for whatever reason, and should call fscache_obtained_object() to indicate success. At the completion of lookup, FS-Cache will let the netfs go ahead with read operations, no matter whether the file is yet cached. If not yet cached, read operations will be immediately rejected with ENODATA until the first known page is uncached - as to that point there can be no data to be read out of the cache for that file that isn't currently also held in the pagecache. (3) State FSCACHE_OBJECT_CREATING. Create an object on disk, using the parent as a starting point. This happens if the lookup failed to find the object, or if the object's coherency data indicated what's on disk is out of date. In this state, FS-Cache expects the cache to create The cache should call fscache_obtained_object() if creation completes successfully, fscache_object_lookup_negative() otherwise. At the completion of creation, FS-Cache will start processing write operations the netfs has queued for an object. If creation failed, the write ops will be transparently discarded, and nothing recorded in the cache. There are some normal running states in which the object spends its time servicing netfs requests: (4) State FSCACHE_OBJECT_AVAILABLE. A transient state in which pending operations are started, child objects are permitted to advance from FSCACHE_OBJECT_INIT state, and temporary lookup data is freed. (5) State FSCACHE_OBJECT_ACTIVE. The normal running state. In this state, requests the netfs makes will be passed on to the cache. (6) State FSCACHE_OBJECT_UPDATING. The state machine comes here to update the object in the cache from the netfs's records. This involves updating the auxiliary data that is used to maintain coherency. And there are terminal states in which an object cleans itself up, deallocates memory and potentially deletes stuff from disk: (7) State FSCACHE_OBJECT_LC_DYING. The object comes here if it is dying because of a lookup or creation error. This would be due to a disk error or system error of some sort. Temporary data is cleaned up, and the parent is released. (8) State FSCACHE_OBJECT_DYING. The object comes here if it is dying due to an error, because its parent cookie has been relinquished by the netfs or because the cache is being withdrawn. Any child objects waiting on this one are given CPU time so that they too can destroy themselves. This object waits for all its children to go away before advancing to the next state. (9) State FSCACHE_OBJECT_ABORT_INIT. The object comes to this state if it was waiting on its parent in FSCACHE_OBJECT_INIT, but its parent died. The object will destroy itself so that the parent may proceed from the FSCACHE_OBJECT_DYING state. (10) State FSCACHE_OBJECT_RELEASING. (11) State FSCACHE_OBJECT_RECYCLING. The object comes to one of these two states when dying once it is rid of all its children, if it is dying because the netfs relinquished its cookie. In the first state, the cached data is expected to persist, and in the second it will be deleted. (12) State FSCACHE_OBJECT_WITHDRAWING. The object transits to this state if the cache decides it wants to withdraw the object from service, perhaps to make space, but also due to error or just because the whole cache is being withdrawn. (13) State FSCACHE_OBJECT_DEAD. The object transits to this state when the in-memory object record is ready to be deleted. The object processor shouldn't ever see an object in this state. THE SET OF EVENTS ----------------- There are a number of events that can be raised to an object state machine: (*) FSCACHE_OBJECT_EV_UPDATE The netfs requested that an object be updated. The state machine will ask the cache backend to update the object, and the cache backend will ask the netfs for details of the change through its cookie definition ops. (*) FSCACHE_OBJECT_EV_CLEARED This is signalled in two circumstances: (a) when an object's last child object is dropped and (b) when the last operation outstanding on an object is completed. This is used to proceed from the dying state. (*) FSCACHE_OBJECT_EV_ERROR This is signalled when an I/O error occurs during the processing of some object. (*) FSCACHE_OBJECT_EV_RELEASE (*) FSCACHE_OBJECT_EV_RETIRE These are signalled when the netfs relinquishes a cookie it was using. The event selected depends on whether the netfs asks for the backing object to be retired (deleted) or retained. (*) FSCACHE_OBJECT_EV_WITHDRAW This is signalled when the cache backend wants to withdraw an object. This means that the object will have to be detached from the netfs's cookie. Because the withdrawing releasing/retiring events are all handled by the object state machine, it doesn't matter if there's a collision with both ends trying to sever the connection at the same time. The state machine can just pick which one it wants to honour, and that effects the other. Signed-off-by: David Howells <dhowells@redhat.com> Acked-by: Steve Dickson <steved@redhat.com> Acked-by: Trond Myklebust <Trond.Myklebust@netapp.com> Acked-by: Al Viro <viro@zeniv.linux.org.uk> Tested-by: Daire Byrne <Daire.Byrne@framestore.com>
2009-04-03 23:42:38 +08:00
/*
* fsc-proc.c
*/
#ifdef CONFIG_PROC_FS
extern int __init fscache_proc_init(void);
extern void fscache_proc_cleanup(void);
#else
#define fscache_proc_init() (0)
#define fscache_proc_cleanup() do {} while (0)
#endif
/*
* fsc-stats.c
*/
#ifdef CONFIG_FSCACHE_STATS
extern atomic_t fscache_n_ops_processed[FSCACHE_MAX_THREADS];
extern atomic_t fscache_n_objs_processed[FSCACHE_MAX_THREADS];
extern atomic_t fscache_n_op_pend;
extern atomic_t fscache_n_op_run;
extern atomic_t fscache_n_op_enqueue;
extern atomic_t fscache_n_op_deferred_release;
extern atomic_t fscache_n_op_release;
extern atomic_t fscache_n_op_gc;
extern atomic_t fscache_n_attr_changed;
extern atomic_t fscache_n_attr_changed_ok;
extern atomic_t fscache_n_attr_changed_nobufs;
extern atomic_t fscache_n_attr_changed_nomem;
extern atomic_t fscache_n_attr_changed_calls;
extern atomic_t fscache_n_allocs;
extern atomic_t fscache_n_allocs_ok;
extern atomic_t fscache_n_allocs_wait;
extern atomic_t fscache_n_allocs_nobufs;
extern atomic_t fscache_n_alloc_ops;
extern atomic_t fscache_n_alloc_op_waits;
extern atomic_t fscache_n_retrievals;
extern atomic_t fscache_n_retrievals_ok;
extern atomic_t fscache_n_retrievals_wait;
extern atomic_t fscache_n_retrievals_nodata;
extern atomic_t fscache_n_retrievals_nobufs;
extern atomic_t fscache_n_retrievals_intr;
extern atomic_t fscache_n_retrievals_nomem;
extern atomic_t fscache_n_retrieval_ops;
extern atomic_t fscache_n_retrieval_op_waits;
extern atomic_t fscache_n_stores;
extern atomic_t fscache_n_stores_ok;
extern atomic_t fscache_n_stores_again;
extern atomic_t fscache_n_stores_nobufs;
extern atomic_t fscache_n_stores_oom;
extern atomic_t fscache_n_store_ops;
extern atomic_t fscache_n_store_calls;
extern atomic_t fscache_n_marks;
extern atomic_t fscache_n_uncaches;
extern atomic_t fscache_n_acquires;
extern atomic_t fscache_n_acquires_null;
extern atomic_t fscache_n_acquires_no_cache;
extern atomic_t fscache_n_acquires_ok;
extern atomic_t fscache_n_acquires_nobufs;
extern atomic_t fscache_n_acquires_oom;
extern atomic_t fscache_n_updates;
extern atomic_t fscache_n_updates_null;
extern atomic_t fscache_n_updates_run;
extern atomic_t fscache_n_relinquishes;
extern atomic_t fscache_n_relinquishes_null;
extern atomic_t fscache_n_relinquishes_waitcrt;
extern atomic_t fscache_n_cookie_index;
extern atomic_t fscache_n_cookie_data;
extern atomic_t fscache_n_cookie_special;
extern atomic_t fscache_n_object_alloc;
extern atomic_t fscache_n_object_no_alloc;
extern atomic_t fscache_n_object_lookups;
extern atomic_t fscache_n_object_lookups_negative;
extern atomic_t fscache_n_object_lookups_positive;
extern atomic_t fscache_n_object_created;
extern atomic_t fscache_n_object_avail;
extern atomic_t fscache_n_object_dead;
extern atomic_t fscache_n_checkaux_none;
extern atomic_t fscache_n_checkaux_okay;
extern atomic_t fscache_n_checkaux_update;
extern atomic_t fscache_n_checkaux_obsolete;
static inline void fscache_stat(atomic_t *stat)
{
atomic_inc(stat);
}
extern const struct file_operations fscache_stats_fops;
#else
#define fscache_stat(stat) do {} while (0)
#endif
/*
* raise an event on an object
* - if the event is not masked for that object, then the object is
* queued for attention by the thread pool.
*/
static inline void fscache_raise_event(struct fscache_object *object,
unsigned event)
{
FS-Cache: Object management state machine Implement the cache object management state machine. The following documentation is added to illuminate the working of this state machine. It will also be added as: Documentation/filesystems/caching/object.txt ==================================================== IN-KERNEL CACHE OBJECT REPRESENTATION AND MANAGEMENT ==================================================== ============== REPRESENTATION ============== FS-Cache maintains an in-kernel representation of each object that a netfs is currently interested in. Such objects are represented by the fscache_cookie struct and are referred to as cookies. FS-Cache also maintains a separate in-kernel representation of the objects that a cache backend is currently actively caching. Such objects are represented by the fscache_object struct. The cache backends allocate these upon request, and are expected to embed them in their own representations. These are referred to as objects. There is a 1:N relationship between cookies and objects. A cookie may be represented by multiple objects - an index may exist in more than one cache - or even by no objects (it may not be cached). Furthermore, both cookies and objects are hierarchical. The two hierarchies correspond, but the cookies tree is a superset of the union of the object trees of multiple caches: NETFS INDEX TREE : CACHE 1 : CACHE 2 : : : +-----------+ : +----------->| IObject | : +-----------+ | : +-----------+ : | ICookie |-------+ : | : +-----------+ | : | : +-----------+ | +------------------------------>| IObject | | : | : +-----------+ | : V : | | : +-----------+ : | V +----------->| IObject | : | +-----------+ | : +-----------+ : | | ICookie |-------+ : | : V +-----------+ | : | : +-----------+ | +------------------------------>| IObject | +-----+-----+ : | : +-----------+ | | : | : | V | : V : | +-----------+ | : +-----------+ : | | ICookie |------------------------->| IObject | : | +-----------+ | : +-----------+ : | | V : | : V | +-----------+ : | : +-----------+ | | ICookie |-------------------------------->| IObject | | +-----------+ : | : +-----------+ V | : V : | +-----------+ | : +-----------+ : | | DCookie |------------------------->| DObject | : | +-----------+ | : +-----------+ : | | : : | +-------+-------+ : : | | | : : | V V : : V +-----------+ +-----------+ : : +-----------+ | DCookie | | DCookie |------------------------>| DObject | +-----------+ +-----------+ : : +-----------+ : : In the above illustration, ICookie and IObject represent indices and DCookie and DObject represent data storage objects. Indices may have representation in multiple caches, but currently, non-index objects may not. Objects of any type may also be entirely unrepresented. As far as the netfs API goes, the netfs is only actually permitted to see pointers to the cookies. The cookies themselves and any objects attached to those cookies are hidden from it. =============================== OBJECT MANAGEMENT STATE MACHINE =============================== Within FS-Cache, each active object is managed by its own individual state machine. The state for an object is kept in the fscache_object struct, in object->state. A cookie may point to a set of objects that are in different states. Each state has an action associated with it that is invoked when the machine wakes up in that state. There are four logical sets of states: (1) Preparation: states that wait for the parent objects to become ready. The representations are hierarchical, and it is expected that an object must be created or accessed with respect to its parent object. (2) Initialisation: states that perform lookups in the cache and validate what's found and that create on disk any missing metadata. (3) Normal running: states that allow netfs operations on objects to proceed and that update the state of objects. (4) Termination: states that detach objects from their netfs cookies, that delete objects from disk, that handle disk and system errors and that free up in-memory resources. In most cases, transitioning between states is in response to signalled events. When a state has finished processing, it will usually set the mask of events in which it is interested (object->event_mask) and relinquish the worker thread. Then when an event is raised (by calling fscache_raise_event()), if the event is not masked, the object will be queued for processing (by calling fscache_enqueue_object()). PROVISION OF CPU TIME --------------------- The work to be done by the various states is given CPU time by the threads of the slow work facility (see Documentation/slow-work.txt). This is used in preference to the workqueue facility because: (1) Threads may be completely occupied for very long periods of time by a particular work item. These state actions may be doing sequences of synchronous, journalled disk accesses (lookup, mkdir, create, setxattr, getxattr, truncate, unlink, rmdir, rename). (2) Threads may do little actual work, but may rather spend a lot of time sleeping on I/O. This means that single-threaded and 1-per-CPU-threaded workqueues don't necessarily have the right numbers of threads. LOCKING SIMPLIFICATION ---------------------- Because only one worker thread may be operating on any particular object's state machine at once, this simplifies the locking, particularly with respect to disconnecting the netfs's representation of a cache object (fscache_cookie) from the cache backend's representation (fscache_object) - which may be requested from either end. ================= THE SET OF STATES ================= The object state machine has a set of states that it can be in. There are preparation states in which the object sets itself up and waits for its parent object to transit to a state that allows access to its children: (1) State FSCACHE_OBJECT_INIT. Initialise the object and wait for the parent object to become active. In the cache, it is expected that it will not be possible to look an object up from the parent object, until that parent object itself has been looked up. There are initialisation states in which the object sets itself up and accesses disk for the object metadata: (2) State FSCACHE_OBJECT_LOOKING_UP. Look up the object on disk, using the parent as a starting point. FS-Cache expects the cache backend to probe the cache to see whether this object is represented there, and if it is, to see if it's valid (coherency management). The cache should call fscache_object_lookup_negative() to indicate lookup failure for whatever reason, and should call fscache_obtained_object() to indicate success. At the completion of lookup, FS-Cache will let the netfs go ahead with read operations, no matter whether the file is yet cached. If not yet cached, read operations will be immediately rejected with ENODATA until the first known page is uncached - as to that point there can be no data to be read out of the cache for that file that isn't currently also held in the pagecache. (3) State FSCACHE_OBJECT_CREATING. Create an object on disk, using the parent as a starting point. This happens if the lookup failed to find the object, or if the object's coherency data indicated what's on disk is out of date. In this state, FS-Cache expects the cache to create The cache should call fscache_obtained_object() if creation completes successfully, fscache_object_lookup_negative() otherwise. At the completion of creation, FS-Cache will start processing write operations the netfs has queued for an object. If creation failed, the write ops will be transparently discarded, and nothing recorded in the cache. There are some normal running states in which the object spends its time servicing netfs requests: (4) State FSCACHE_OBJECT_AVAILABLE. A transient state in which pending operations are started, child objects are permitted to advance from FSCACHE_OBJECT_INIT state, and temporary lookup data is freed. (5) State FSCACHE_OBJECT_ACTIVE. The normal running state. In this state, requests the netfs makes will be passed on to the cache. (6) State FSCACHE_OBJECT_UPDATING. The state machine comes here to update the object in the cache from the netfs's records. This involves updating the auxiliary data that is used to maintain coherency. And there are terminal states in which an object cleans itself up, deallocates memory and potentially deletes stuff from disk: (7) State FSCACHE_OBJECT_LC_DYING. The object comes here if it is dying because of a lookup or creation error. This would be due to a disk error or system error of some sort. Temporary data is cleaned up, and the parent is released. (8) State FSCACHE_OBJECT_DYING. The object comes here if it is dying due to an error, because its parent cookie has been relinquished by the netfs or because the cache is being withdrawn. Any child objects waiting on this one are given CPU time so that they too can destroy themselves. This object waits for all its children to go away before advancing to the next state. (9) State FSCACHE_OBJECT_ABORT_INIT. The object comes to this state if it was waiting on its parent in FSCACHE_OBJECT_INIT, but its parent died. The object will destroy itself so that the parent may proceed from the FSCACHE_OBJECT_DYING state. (10) State FSCACHE_OBJECT_RELEASING. (11) State FSCACHE_OBJECT_RECYCLING. The object comes to one of these two states when dying once it is rid of all its children, if it is dying because the netfs relinquished its cookie. In the first state, the cached data is expected to persist, and in the second it will be deleted. (12) State FSCACHE_OBJECT_WITHDRAWING. The object transits to this state if the cache decides it wants to withdraw the object from service, perhaps to make space, but also due to error or just because the whole cache is being withdrawn. (13) State FSCACHE_OBJECT_DEAD. The object transits to this state when the in-memory object record is ready to be deleted. The object processor shouldn't ever see an object in this state. THE SET OF EVENTS ----------------- There are a number of events that can be raised to an object state machine: (*) FSCACHE_OBJECT_EV_UPDATE The netfs requested that an object be updated. The state machine will ask the cache backend to update the object, and the cache backend will ask the netfs for details of the change through its cookie definition ops. (*) FSCACHE_OBJECT_EV_CLEARED This is signalled in two circumstances: (a) when an object's last child object is dropped and (b) when the last operation outstanding on an object is completed. This is used to proceed from the dying state. (*) FSCACHE_OBJECT_EV_ERROR This is signalled when an I/O error occurs during the processing of some object. (*) FSCACHE_OBJECT_EV_RELEASE (*) FSCACHE_OBJECT_EV_RETIRE These are signalled when the netfs relinquishes a cookie it was using. The event selected depends on whether the netfs asks for the backing object to be retired (deleted) or retained. (*) FSCACHE_OBJECT_EV_WITHDRAW This is signalled when the cache backend wants to withdraw an object. This means that the object will have to be detached from the netfs's cookie. Because the withdrawing releasing/retiring events are all handled by the object state machine, it doesn't matter if there's a collision with both ends trying to sever the connection at the same time. The state machine can just pick which one it wants to honour, and that effects the other. Signed-off-by: David Howells <dhowells@redhat.com> Acked-by: Steve Dickson <steved@redhat.com> Acked-by: Trond Myklebust <Trond.Myklebust@netapp.com> Acked-by: Al Viro <viro@zeniv.linux.org.uk> Tested-by: Daire Byrne <Daire.Byrne@framestore.com>
2009-04-03 23:42:38 +08:00
if (!test_and_set_bit(event, &object->events) &&
test_bit(event, &object->event_mask))
fscache_enqueue_object(object);
}
/*
* drop a reference to a cookie
*/
static inline void fscache_cookie_put(struct fscache_cookie *cookie)
{
BUG_ON(atomic_read(&cookie->usage) <= 0);
if (atomic_dec_and_test(&cookie->usage))
__fscache_cookie_put(cookie);
}
/*****************************************************************************/
/*
* debug tracing
*/
#define dbgprintk(FMT, ...) \
printk(KERN_DEBUG "[%-6.6s] "FMT"\n", current->comm, ##__VA_ARGS__)
/* make sure we maintain the format strings, even when debugging is disabled */
static inline __attribute__((format(printf, 1, 2)))
void _dbprintk(const char *fmt, ...)
{
}
#define kenter(FMT, ...) dbgprintk("==> %s("FMT")", __func__, ##__VA_ARGS__)
#define kleave(FMT, ...) dbgprintk("<== %s()"FMT"", __func__, ##__VA_ARGS__)
#define kdebug(FMT, ...) dbgprintk(FMT, ##__VA_ARGS__)
#define kjournal(FMT, ...) _dbprintk(FMT, ##__VA_ARGS__)
#ifdef __KDEBUG
#define _enter(FMT, ...) kenter(FMT, ##__VA_ARGS__)
#define _leave(FMT, ...) kleave(FMT, ##__VA_ARGS__)
#define _debug(FMT, ...) kdebug(FMT, ##__VA_ARGS__)
#elif defined(CONFIG_FSCACHE_DEBUG)
#define _enter(FMT, ...) \
do { \
if (__do_kdebug(ENTER)) \
kenter(FMT, ##__VA_ARGS__); \
} while (0)
#define _leave(FMT, ...) \
do { \
if (__do_kdebug(LEAVE)) \
kleave(FMT, ##__VA_ARGS__); \
} while (0)
#define _debug(FMT, ...) \
do { \
if (__do_kdebug(DEBUG)) \
kdebug(FMT, ##__VA_ARGS__); \
} while (0)
#else
#define _enter(FMT, ...) _dbprintk("==> %s("FMT")", __func__, ##__VA_ARGS__)
#define _leave(FMT, ...) _dbprintk("<== %s()"FMT"", __func__, ##__VA_ARGS__)
#define _debug(FMT, ...) _dbprintk(FMT, ##__VA_ARGS__)
#endif
/*
* determine whether a particular optional debugging point should be logged
* - we need to go through three steps to persuade cpp to correctly join the
* shorthand in FSCACHE_DEBUG_LEVEL with its prefix
*/
#define ____do_kdebug(LEVEL, POINT) \
unlikely((fscache_debug & \
(FSCACHE_POINT_##POINT << (FSCACHE_DEBUG_ ## LEVEL * 3))))
#define ___do_kdebug(LEVEL, POINT) \
____do_kdebug(LEVEL, POINT)
#define __do_kdebug(POINT) \
___do_kdebug(FSCACHE_DEBUG_LEVEL, POINT)
#define FSCACHE_DEBUG_CACHE 0
#define FSCACHE_DEBUG_COOKIE 1
#define FSCACHE_DEBUG_PAGE 2
#define FSCACHE_DEBUG_OPERATION 3
#define FSCACHE_POINT_ENTER 1
#define FSCACHE_POINT_LEAVE 2
#define FSCACHE_POINT_DEBUG 4
#ifndef FSCACHE_DEBUG_LEVEL
#define FSCACHE_DEBUG_LEVEL CACHE
#endif
/*
* assertions
*/
#if 1 /* defined(__KDEBUGALL) */
#define ASSERT(X) \
do { \
if (unlikely(!(X))) { \
printk(KERN_ERR "\n"); \
printk(KERN_ERR "FS-Cache: Assertion failed\n"); \
BUG(); \
} \
} while (0)
#define ASSERTCMP(X, OP, Y) \
do { \
if (unlikely(!((X) OP (Y)))) { \
printk(KERN_ERR "\n"); \
printk(KERN_ERR "FS-Cache: Assertion failed\n"); \
printk(KERN_ERR "%lx " #OP " %lx is false\n", \
(unsigned long)(X), (unsigned long)(Y)); \
BUG(); \
} \
} while (0)
#define ASSERTIF(C, X) \
do { \
if (unlikely((C) && !(X))) { \
printk(KERN_ERR "\n"); \
printk(KERN_ERR "FS-Cache: Assertion failed\n"); \
BUG(); \
} \
} while (0)
#define ASSERTIFCMP(C, X, OP, Y) \
do { \
if (unlikely((C) && !((X) OP (Y)))) { \
printk(KERN_ERR "\n"); \
printk(KERN_ERR "FS-Cache: Assertion failed\n"); \
printk(KERN_ERR "%lx " #OP " %lx is false\n", \
(unsigned long)(X), (unsigned long)(Y)); \
BUG(); \
} \
} while (0)
#else
#define ASSERT(X) do {} while (0)
#define ASSERTCMP(X, OP, Y) do {} while (0)
#define ASSERTIF(C, X) do {} while (0)
#define ASSERTIFCMP(C, X, OP, Y) do {} while (0)
#endif /* assert or not */