forked from luck/tmp_suning_uos_patched
crush: use a temporary variable to simplify crush_do_rule
Use a temporary variable here to avoid repeated array lookups and clean up the code a bit. This reflects ceph.git commit 6b5be27634ad307b471a5bf0db85c4f5c834885f. Reviewed-by: Alex Elder <elder@inktank.com> Signed-off-by: Sage Weil <sage@inktank.com>
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@ -519,14 +519,15 @@ int crush_do_rule(const struct crush_map *map,
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}
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for (step = 0; step < rule->len; step++) {
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struct crush_rule_step *curstep = &rule->steps[step];
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firstn = 0;
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switch (rule->steps[step].op) {
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switch (curstep->op) {
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case CRUSH_RULE_TAKE:
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w[0] = rule->steps[step].arg1;
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w[0] = curstep->arg1;
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/* find position in force_context/hierarchy */
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while (force_pos >= 0 &&
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force_context[force_pos] != w[0])
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while (force_pos >= 0 && force_context[force_pos] != w[0])
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force_pos--;
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/* and move past it */
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if (force_pos >= 0)
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@ -538,15 +539,16 @@ int crush_do_rule(const struct crush_map *map,
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case CRUSH_RULE_CHOOSE_LEAF_FIRSTN:
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case CRUSH_RULE_CHOOSE_FIRSTN:
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firstn = 1;
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/* fall through */
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case CRUSH_RULE_CHOOSE_LEAF_INDEP:
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case CRUSH_RULE_CHOOSE_INDEP:
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if (wsize == 0)
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break;
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recurse_to_leaf =
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rule->steps[step].op ==
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curstep->op ==
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CRUSH_RULE_CHOOSE_LEAF_FIRSTN ||
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rule->steps[step].op ==
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curstep->op ==
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CRUSH_RULE_CHOOSE_LEAF_INDEP;
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/* reset output */
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@ -558,7 +560,7 @@ int crush_do_rule(const struct crush_map *map,
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* basically, numrep <= 0 means relative to
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* the provided result_max
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*/
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numrep = rule->steps[step].arg1;
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numrep = curstep->arg1;
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if (numrep <= 0) {
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numrep += result_max;
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if (numrep <= 0)
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@ -569,7 +571,7 @@ int crush_do_rule(const struct crush_map *map,
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/* skip any intermediate types */
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while (force_pos &&
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force_context[force_pos] < 0 &&
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rule->steps[step].arg2 !=
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curstep->arg2 !=
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map->buckets[-1 -
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force_context[force_pos]]->type)
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force_pos--;
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@ -583,7 +585,7 @@ int crush_do_rule(const struct crush_map *map,
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map->buckets[-1-w[i]],
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weight,
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x, numrep,
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rule->steps[step].arg2,
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curstep->arg2,
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o+osize, j,
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firstn,
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recurse_to_leaf, c+osize);
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