forked from luck/tmp_suning_uos_patched
media: tuners/qm1d1c0042: Use DIV_ROUND_CLOSEST directly to make it readable
The kernel.h macro DIV_ROUND_CLOSEST performs the computation (x + d/2)/d but is perhaps more readable. Signed-off-by: Zhong Jiang <zhongjiang@huawei.com> Signed-off-by: Sean Young <sean@mess.org> Signed-off-by: Mauro Carvalho Chehab <mchehab+samsung@kernel.org>
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@ -206,7 +206,7 @@ static int qm1d1c0042_set_params(struct dvb_frontend *fe)
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if (ret < 0)
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return ret;
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a = (freq + state->cfg.xtal_freq / 2) / state->cfg.xtal_freq;
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a = DIV_ROUND_CLOSEST(freq, state->cfg.xtal_freq);
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state->regs[0x06] &= 0x40;
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state->regs[0x06] |= (a - 12) / 4;
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