forked from luck/tmp_suning_uos_patched
sched: round a bit better
round a tiny bit better in high-frequency rescheduling scenarios, by rounding around zero instead of rounding down. (this is pretty theoretical though) Signed-off-by: Ingo Molnar <mingo@elte.hu>
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254753dc32
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@ -638,6 +638,11 @@ static u64 div64_likely32(u64 divident, unsigned long divisor)
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#define WMULT_SHIFT 32
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/*
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* Shift right and round:
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*/
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#define RSR(x, y) (((x) + (1UL << ((y) - 1))) >> (y))
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static unsigned long
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calc_delta_mine(unsigned long delta_exec, unsigned long weight,
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struct load_weight *lw)
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@ -645,18 +650,17 @@ calc_delta_mine(unsigned long delta_exec, unsigned long weight,
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u64 tmp;
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if (unlikely(!lw->inv_weight))
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lw->inv_weight = WMULT_CONST / lw->weight;
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lw->inv_weight = (WMULT_CONST - lw->weight/2) / lw->weight + 1;
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tmp = (u64)delta_exec * weight;
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/*
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* Check whether we'd overflow the 64-bit multiplication:
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*/
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if (unlikely(tmp > WMULT_CONST)) {
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tmp = ((tmp >> WMULT_SHIFT/2) * lw->inv_weight)
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>> (WMULT_SHIFT/2);
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} else {
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tmp = (tmp * lw->inv_weight) >> WMULT_SHIFT;
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}
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if (unlikely(tmp > WMULT_CONST))
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tmp = RSR(RSR(tmp, WMULT_SHIFT/2) * lw->inv_weight,
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WMULT_SHIFT/2);
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else
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tmp = RSR(tmp * lw->inv_weight, WMULT_SHIFT);
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return (unsigned long)min(tmp, (u64)(unsigned long)LONG_MAX);
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}
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