forked from luck/tmp_suning_uos_patched
drm/i915: wait render timeout ioctl
This helps implement GL_ARB_sync but stops short of allowing full blown sync objects. Finally we can use the new timed seqno waiting function to allow userspace to wait on a buffer object with a timeout. This implements that interface. The IOCTL will take as input a buffer object handle, and a timeout in nanoseconds (flags is currently optional but will likely be used for permutations of flush operations). Users may specify 0 nanoseconds to instantly check. The wait ioctl with a timeout of 0 reimplements the busy ioctl. With any non-zero timeout parameter the wait ioctl will wait for the given number of nanoseconds on an object becoming unbusy. Since the wait itself does so holding struct_mutex the object may become re-busied before this completes. A similar but shorter race condition exists in the busy ioctl. v2: ETIME/ERESTARTSYS instead of changing to EBUSY, and EGAIN (Chris) Flush the object from the gpu write domain (Chris + Daniel) Fix leaked refcount in good case (Chris) Naturally align ioctl struct (Chris) v3: Drop lock after getting seqno to avoid ugly dance (Chris) v4: check for 0 timeout after olr check to allow polling (Chris) v5: Updated the comment. (Chris) v6: Return -ETIME instead of -EBUSY when timeout_ns is 0 (Daniel) Fix the commit message comment to be less ugly (Ben) Add a warning to check the return timespec (Ben) v7: Use DRM_AUTH for the ioctl. (Eugeni) Signed-off-by: Ben Widawsky <ben@bwidawsk.net> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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@ -1803,6 +1803,7 @@ struct drm_ioctl_desc i915_ioctls[] = {
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DRM_IOCTL_DEF_DRV(I915_OVERLAY_ATTRS, intel_overlay_attrs, DRM_MASTER|DRM_CONTROL_ALLOW|DRM_UNLOCKED),
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DRM_IOCTL_DEF_DRV(I915_SET_SPRITE_COLORKEY, intel_sprite_set_colorkey, DRM_MASTER|DRM_CONTROL_ALLOW|DRM_UNLOCKED),
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DRM_IOCTL_DEF_DRV(I915_GET_SPRITE_COLORKEY, intel_sprite_get_colorkey, DRM_MASTER|DRM_CONTROL_ALLOW|DRM_UNLOCKED),
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DRM_IOCTL_DEF_DRV(I915_GEM_WAIT, i915_gem_wait_ioctl, DRM_AUTH|DRM_UNLOCKED),
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};
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int i915_max_ioctl = DRM_ARRAY_SIZE(i915_ioctls);
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@ -1229,6 +1229,8 @@ int i915_gem_get_tiling(struct drm_device *dev, void *data,
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struct drm_file *file_priv);
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int i915_gem_get_aperture_ioctl(struct drm_device *dev, void *data,
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struct drm_file *file_priv);
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int i915_gem_wait_ioctl(struct drm_device *dev, void *data,
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struct drm_file *file_priv);
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void i915_gem_load(struct drm_device *dev);
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int i915_gem_init_object(struct drm_gem_object *obj);
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int __must_check i915_gem_flush_ring(struct intel_ring_buffer *ring,
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@ -2000,6 +2000,92 @@ i915_gem_object_wait_rendering(struct drm_i915_gem_object *obj)
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return 0;
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}
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/**
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* i915_gem_wait_ioctl - implements DRM_IOCTL_I915_GEM_WAIT
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* @DRM_IOCTL_ARGS: standard ioctl arguments
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*
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* Returns 0 if successful, else an error is returned with the remaining time in
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* the timeout parameter.
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* -ETIME: object is still busy after timeout
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* -ERESTARTSYS: signal interrupted the wait
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* -ENONENT: object doesn't exist
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* Also possible, but rare:
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* -EAGAIN: GPU wedged
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* -ENOMEM: damn
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* -ENODEV: Internal IRQ fail
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* -E?: The add request failed
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*
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* The wait ioctl with a timeout of 0 reimplements the busy ioctl. With any
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* non-zero timeout parameter the wait ioctl will wait for the given number of
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* nanoseconds on an object becoming unbusy. Since the wait itself does so
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* without holding struct_mutex the object may become re-busied before this
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* function completes. A similar but shorter * race condition exists in the busy
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* ioctl
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*/
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int
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i915_gem_wait_ioctl(struct drm_device *dev, void *data, struct drm_file *file)
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{
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struct drm_i915_gem_wait *args = data;
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struct drm_i915_gem_object *obj;
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struct intel_ring_buffer *ring = NULL;
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struct timespec timeout;
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u32 seqno = 0;
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int ret = 0;
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timeout = ns_to_timespec(args->timeout_ns);
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ret = i915_mutex_lock_interruptible(dev);
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if (ret)
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return ret;
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obj = to_intel_bo(drm_gem_object_lookup(dev, file, args->bo_handle));
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if (&obj->base == NULL) {
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mutex_unlock(&dev->struct_mutex);
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return -ENOENT;
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}
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/* Need to make sure the object is flushed first. This non-obvious
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* flush is required to enforce that (active && !olr) == no wait
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* necessary.
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*/
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ret = i915_gem_object_flush_gpu_write_domain(obj);
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if (ret)
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goto out;
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if (obj->active) {
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seqno = obj->last_rendering_seqno;
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ring = obj->ring;
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}
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if (seqno == 0)
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goto out;
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ret = i915_gem_check_olr(ring, seqno);
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if (ret)
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goto out;
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/* Do this after OLR check to make sure we make forward progress polling
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* on this IOCTL with a 0 timeout (like busy ioctl)
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*/
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if (!args->timeout_ns) {
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ret = -ETIME;
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goto out;
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}
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drm_gem_object_unreference(&obj->base);
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mutex_unlock(&dev->struct_mutex);
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ret = __wait_seqno(ring, seqno, true, &timeout);
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WARN_ON(!timespec_valid(&timeout));
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args->timeout_ns = timespec_to_ns(&timeout);
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return ret;
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out:
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drm_gem_object_unreference(&obj->base);
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mutex_unlock(&dev->struct_mutex);
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return ret;
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}
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/**
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* i915_gem_object_sync - sync an object to a ring.
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*
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@ -200,6 +200,7 @@ typedef struct _drm_i915_sarea {
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#define DRM_I915_GEM_EXECBUFFER2 0x29
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#define DRM_I915_GET_SPRITE_COLORKEY 0x2a
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#define DRM_I915_SET_SPRITE_COLORKEY 0x2b
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#define DRM_I915_GEM_WAIT 0x2c
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#define DRM_IOCTL_I915_INIT DRM_IOW( DRM_COMMAND_BASE + DRM_I915_INIT, drm_i915_init_t)
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#define DRM_IOCTL_I915_FLUSH DRM_IO ( DRM_COMMAND_BASE + DRM_I915_FLUSH)
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@ -243,6 +244,7 @@ typedef struct _drm_i915_sarea {
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#define DRM_IOCTL_I915_OVERLAY_ATTRS DRM_IOWR(DRM_COMMAND_BASE + DRM_I915_OVERLAY_ATTRS, struct drm_intel_overlay_attrs)
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#define DRM_IOCTL_I915_SET_SPRITE_COLORKEY DRM_IOWR(DRM_COMMAND_BASE + DRM_I915_SET_SPRITE_COLORKEY, struct drm_intel_sprite_colorkey)
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#define DRM_IOCTL_I915_GET_SPRITE_COLORKEY DRM_IOWR(DRM_COMMAND_BASE + DRM_I915_SET_SPRITE_COLORKEY, struct drm_intel_sprite_colorkey)
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#define DRM_IOCTL_I915_GEM_WAIT DRM_IOWR(DRM_COMMAND_BASE + DRM_I915_GEM_WAIT, struct drm_i915_gem_wait)
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/* Allow drivers to submit batchbuffers directly to hardware, relying
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* on the security mechanisms provided by hardware.
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@ -886,4 +888,12 @@ struct drm_intel_sprite_colorkey {
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__u32 flags;
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};
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struct drm_i915_gem_wait {
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/** Handle of BO we shall wait on */
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__u32 bo_handle;
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__u32 flags;
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/** Number of nanoseconds to wait, Returns time remaining. */
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__u64 timeout_ns;
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};
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#endif /* _I915_DRM_H_ */
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