forked from luck/tmp_suning_uos_patched
sched: remove SCHED_FEAT_SKIP_INITIAL
remove SCHED_FEAT_SKIP_INITIAL - it was off by default and even when enabled it never made any real difference. Signed-off-by: Ingo Molnar <mingo@elte.hu> Reviewed-by: Thomas Gleixner <tglx@linutronix.de>
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@ -399,7 +399,6 @@ enum {
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SCHED_FEAT_SLEEPER_AVG = 4,
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SCHED_FEAT_SLEEPER_LOAD_AVG = 8,
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SCHED_FEAT_START_DEBIT = 16,
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SCHED_FEAT_SKIP_INITIAL = 32,
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};
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const_debug unsigned int sysctl_sched_features =
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@ -407,8 +406,7 @@ const_debug unsigned int sysctl_sched_features =
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SCHED_FEAT_NEW_FAIR_SLEEPERS *1 |
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SCHED_FEAT_SLEEPER_AVG *0 |
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SCHED_FEAT_SLEEPER_LOAD_AVG *1 |
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SCHED_FEAT_START_DEBIT *1 |
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SCHED_FEAT_SKIP_INITIAL *0;
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SCHED_FEAT_START_DEBIT *1;
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#define sched_feat(x) (sysctl_sched_features & SCHED_FEAT_##x)
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@ -1063,13 +1063,6 @@ static void task_new_fair(struct rq *rq, struct task_struct *p)
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update_curr(cfs_rq);
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place_entity(cfs_rq, se, 1);
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/*
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* The first wait is dominated by the child-runs-first logic,
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* so do not credit it with that waiting time yet:
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*/
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if (sched_feat(SKIP_INITIAL))
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se->wait_start_fair = 0;
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/*
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* The statistical average of wait_runtime is about
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* -granularity/2, so initialize the task with that:
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