forked from luck/tmp_suning_uos_patched
ALSA: dice: expand timeout to wait for Dice notification
Some users have reported that their Dice based models generate ETIMEDOUT when starting PCM playback. It means that current timeout (=100msec) is not enough for their models to transfer notifications. This commit expands the timeout up to 2 sec. As a result, in a worst case, any operations to start AMDTP streams takes 2 sec or more. Then, in userspace, snd_pcm_hw_params(), snd_pcm_prepare(), snd_pcm_recover(), snd_rawmidi_open(), snd_seq_connect_from() and snd_seq_connect_to() may take the time. Signed-off-by: Takashi Sakamoto <o-takashi@sakamocchi.jp> Signed-off-by: Takashi Iwai <tiwai@suse.de>
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@ -9,7 +9,7 @@
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#include "dice.h"
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#define NOTIFICATION_TIMEOUT_MS 100
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#define NOTIFICATION_TIMEOUT_MS (2 * MSEC_PER_SEC)
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static u64 get_subaddr(struct snd_dice *dice, enum snd_dice_addr_type type,
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u64 offset)
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