forked from luck/tmp_suning_uos_patched
[PATCH] Decrease number of pointer derefs in exit.c
Decrease the number of pointer derefs in kernel/exit.c Benefits of the patch: - Fewer pointer dereferences should make the code slightly faster. - Size of generated code is smaller - improved readability Signed-off-by: Jesper Juhl <jesper.juhl@gmail.com> Acked-by: Ingo Molnar <mingo@elte.hu> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
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@ -1071,6 +1071,9 @@ static int wait_task_zombie(task_t *p, int noreap,
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}
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if (likely(p->real_parent == p->parent) && likely(p->signal)) {
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struct signal_struct *psig;
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struct signal_struct *sig;
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/*
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* The resource counters for the group leader are in its
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* own task_struct. Those for dead threads in the group
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@ -1087,24 +1090,26 @@ static int wait_task_zombie(task_t *p, int noreap,
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* here reaping other children at the same time.
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*/
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spin_lock_irq(&p->parent->sighand->siglock);
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p->parent->signal->cutime =
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cputime_add(p->parent->signal->cutime,
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psig = p->parent->signal;
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sig = p->signal;
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psig->cutime =
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cputime_add(psig->cutime,
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cputime_add(p->utime,
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cputime_add(p->signal->utime,
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p->signal->cutime)));
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p->parent->signal->cstime =
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cputime_add(p->parent->signal->cstime,
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cputime_add(sig->utime,
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sig->cutime)));
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psig->cstime =
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cputime_add(psig->cstime,
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cputime_add(p->stime,
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cputime_add(p->signal->stime,
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p->signal->cstime)));
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p->parent->signal->cmin_flt +=
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p->min_flt + p->signal->min_flt + p->signal->cmin_flt;
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p->parent->signal->cmaj_flt +=
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p->maj_flt + p->signal->maj_flt + p->signal->cmaj_flt;
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p->parent->signal->cnvcsw +=
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p->nvcsw + p->signal->nvcsw + p->signal->cnvcsw;
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p->parent->signal->cnivcsw +=
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p->nivcsw + p->signal->nivcsw + p->signal->cnivcsw;
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cputime_add(sig->stime,
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sig->cstime)));
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psig->cmin_flt +=
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p->min_flt + sig->min_flt + sig->cmin_flt;
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psig->cmaj_flt +=
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p->maj_flt + sig->maj_flt + sig->cmaj_flt;
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psig->cnvcsw +=
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p->nvcsw + sig->nvcsw + sig->cnvcsw;
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psig->cnivcsw +=
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p->nivcsw + sig->nivcsw + sig->cnivcsw;
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spin_unlock_irq(&p->parent->sighand->siglock);
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}
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