ASoC: kirkwood-i2s: fix pause handling some more

We still see the occasional timeout waiting for busy to clear.  As the
spec is contradictory, and we know that the current implementation
doesn't work, try an alternative interpretation from the spec.  This
one appears to work - I have yet to find any issue with it during my
testing over several months.

Signed-off-by: Russell King <rmk+kernel@arm.linux.org.uk>
Tested-by: Andrew Lunn <andrew@lunn.ch>
Signed-off-by: Mark Brown <broonie@linaro.org>
This commit is contained in:
Russell King 2014-06-26 15:23:10 +01:00 committed by Mark Brown
parent 2fbc38219c
commit 4d2097e517

View File

@ -238,7 +238,7 @@ static int kirkwood_i2s_play_trigger(struct snd_pcm_substream *substream,
uint32_t ctl, value;
ctl = readl(priv->io + KIRKWOOD_PLAYCTL);
if (ctl & KIRKWOOD_PLAYCTL_PAUSE) {
if ((ctl & KIRKWOOD_PLAYCTL_ENABLE_MASK) == 0) {
unsigned timeout = 5000;
/*
* The Armada510 spec says that if we enter pause mode, the