forked from luck/tmp_suning_uos_patched
irda: Use SKB queue and list helpers instead of doing it by-hand.
Signed-off-by: David S. Miller <davem@davemloft.net>
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915219441d
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528be7ff82
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@ -982,17 +982,12 @@ void irlap_resend_rejected_frames(struct irlap_cb *self, int command)
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{
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struct sk_buff *tx_skb;
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struct sk_buff *skb;
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int count;
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IRDA_ASSERT(self != NULL, return;);
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IRDA_ASSERT(self->magic == LAP_MAGIC, return;);
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/* Initialize variables */
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count = skb_queue_len(&self->wx_list);
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/* Resend unacknowledged frame(s) */
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skb = skb_peek(&self->wx_list);
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while (skb != NULL) {
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skb_queue_walk(&self->wx_list, skb) {
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irlap_wait_min_turn_around(self, &self->qos_tx);
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/* We copy the skb to be retransmitted since we will have to
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@ -1011,21 +1006,12 @@ void irlap_resend_rejected_frames(struct irlap_cb *self, int command)
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/*
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* Set poll bit on the last frame retransmitted
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*/
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if (count-- == 1)
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if (skb_queue_is_last(&self->wx_list, skb))
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tx_skb->data[1] |= PF_BIT; /* Set p/f bit */
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else
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tx_skb->data[1] &= ~PF_BIT; /* Clear p/f bit */
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irlap_send_i_frame(self, tx_skb, command);
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/*
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* If our skb is the last buffer in the list, then
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* we are finished, if not, move to the next sk-buffer
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*/
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if (skb == skb_peek_tail(&self->wx_list))
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skb = NULL;
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else
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skb = skb->next;
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}
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#if 0 /* Not yet */
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/*
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