forked from luck/tmp_suning_uos_patched
sched: Rework pick_next_task() slow-path
Avoid the RETRY_TASK case in the pick_next_task() slow path. By doing the put_prev_task() early, we get the rt/deadline pull done, and by testing rq->nr_running we know if we need newidle_balance(). This then gives a stable state to pick a task from. Since the fast-path is fair only; it means the other classes will always have pick_next_task(.prev=NULL, .rf=NULL) and we can simplify. Signed-off-by: Peter Zijlstra (Intel) <peterz@infradead.org> Cc: Aaron Lu <aaron.lwe@gmail.com> Cc: Valentin Schneider <valentin.schneider@arm.com> Cc: mingo@kernel.org Cc: Phil Auld <pauld@redhat.com> Cc: Julien Desfossez <jdesfossez@digitalocean.com> Cc: Nishanth Aravamudan <naravamudan@digitalocean.com> Link: https://lkml.kernel.org/r/aa34d24b36547139248f32a30138791ac6c02bd6.1559129225.git.vpillai@digitalocean.com
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67692435c4
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@ -3791,7 +3791,7 @@ pick_next_task(struct rq *rq, struct task_struct *prev, struct rq_flags *rf)
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p = fair_sched_class.pick_next_task(rq, prev, rf);
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if (unlikely(p == RETRY_TASK))
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goto again;
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goto restart;
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/* Assumes fair_sched_class->next == idle_sched_class */
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if (unlikely(!p))
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@ -3800,14 +3800,19 @@ pick_next_task(struct rq *rq, struct task_struct *prev, struct rq_flags *rf)
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return p;
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}
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again:
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restart:
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/*
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* Ensure that we put DL/RT tasks before the pick loop, such that they
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* can PULL higher prio tasks when we lower the RQ 'priority'.
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*/
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prev->sched_class->put_prev_task(rq, prev, rf);
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if (!rq->nr_running)
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newidle_balance(rq, rf);
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for_each_class(class) {
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p = class->pick_next_task(rq, prev, rf);
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if (p) {
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if (unlikely(p == RETRY_TASK))
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goto again;
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p = class->pick_next_task(rq, NULL, NULL);
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if (p)
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return p;
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}
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}
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/* The idle class should always have a runnable task: */
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@ -1761,39 +1761,13 @@ pick_next_task_dl(struct rq *rq, struct task_struct *prev, struct rq_flags *rf)
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struct task_struct *p;
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struct dl_rq *dl_rq;
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WARN_ON_ONCE(prev || rf);
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dl_rq = &rq->dl;
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if (need_pull_dl_task(rq, prev)) {
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/*
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* This is OK, because current is on_cpu, which avoids it being
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* picked for load-balance and preemption/IRQs are still
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* disabled avoiding further scheduler activity on it and we're
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* being very careful to re-start the picking loop.
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*/
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rq_unpin_lock(rq, rf);
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pull_dl_task(rq);
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rq_repin_lock(rq, rf);
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/*
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* pull_dl_task() can drop (and re-acquire) rq->lock; this
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* means a stop task can slip in, in which case we need to
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* re-start task selection.
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*/
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if (rq->stop && task_on_rq_queued(rq->stop))
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return RETRY_TASK;
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}
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/*
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* When prev is DL, we may throttle it in put_prev_task().
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* So, we update time before we check for dl_nr_running.
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*/
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if (prev->sched_class == &dl_sched_class)
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update_curr_dl(rq);
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if (unlikely(!dl_rq->dl_nr_running))
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return NULL;
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put_prev_task(rq, prev);
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dl_se = pick_next_dl_entity(rq, dl_rq);
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BUG_ON(!dl_se);
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@ -6770,7 +6770,7 @@ pick_next_task_fair(struct rq *rq, struct task_struct *prev, struct rq_flags *rf
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goto idle;
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#ifdef CONFIG_FAIR_GROUP_SCHED
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if (prev->sched_class != &fair_sched_class)
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if (!prev || prev->sched_class != &fair_sched_class)
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goto simple;
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/*
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@ -6847,8 +6847,8 @@ pick_next_task_fair(struct rq *rq, struct task_struct *prev, struct rq_flags *rf
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goto done;
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simple:
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#endif
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put_prev_task(rq, prev);
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if (prev)
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put_prev_task(rq, prev);
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do {
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se = pick_next_entity(cfs_rq, NULL);
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@ -6876,6 +6876,9 @@ done: __maybe_unused;
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return p;
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idle:
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if (!rf)
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return NULL;
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new_tasks = newidle_balance(rq, rf);
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/*
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@ -389,7 +389,9 @@ pick_next_task_idle(struct rq *rq, struct task_struct *prev, struct rq_flags *rf
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{
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struct task_struct *next = rq->idle;
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put_prev_task(rq, prev);
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if (prev)
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put_prev_task(rq, prev);
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set_next_task_idle(rq, next);
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return next;
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@ -1553,38 +1553,11 @@ pick_next_task_rt(struct rq *rq, struct task_struct *prev, struct rq_flags *rf)
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struct task_struct *p;
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struct rt_rq *rt_rq = &rq->rt;
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if (need_pull_rt_task(rq, prev)) {
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/*
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* This is OK, because current is on_cpu, which avoids it being
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* picked for load-balance and preemption/IRQs are still
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* disabled avoiding further scheduler activity on it and we're
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* being very careful to re-start the picking loop.
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*/
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rq_unpin_lock(rq, rf);
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pull_rt_task(rq);
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rq_repin_lock(rq, rf);
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/*
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* pull_rt_task() can drop (and re-acquire) rq->lock; this
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* means a dl or stop task can slip in, in which case we need
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* to re-start task selection.
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*/
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if (unlikely((rq->stop && task_on_rq_queued(rq->stop)) ||
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rq->dl.dl_nr_running))
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return RETRY_TASK;
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}
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/*
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* We may dequeue prev's rt_rq in put_prev_task().
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* So, we update time before rt_queued check.
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*/
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if (prev->sched_class == &rt_sched_class)
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update_curr_rt(rq);
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WARN_ON_ONCE(prev || rf);
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if (!rt_rq->rt_queued)
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return NULL;
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put_prev_task(rq, prev);
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p = _pick_next_task_rt(rq);
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set_next_task_rt(rq, p);
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@ -1700,12 +1700,15 @@ struct sched_class {
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void (*check_preempt_curr)(struct rq *rq, struct task_struct *p, int flags);
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/*
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* It is the responsibility of the pick_next_task() method that will
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* return the next task to call put_prev_task() on the @prev task or
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* something equivalent.
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* Both @prev and @rf are optional and may be NULL, in which case the
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* caller must already have invoked put_prev_task(rq, prev, rf).
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*
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* May return RETRY_TASK when it finds a higher prio class has runnable
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* tasks.
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* Otherwise it is the responsibility of the pick_next_task() to call
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* put_prev_task() on the @prev task or something equivalent, IFF it
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* returns a next task.
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*
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* In that case (@rf != NULL) it may return RETRY_TASK when it finds a
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* higher prio class has runnable tasks.
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*/
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struct task_struct * (*pick_next_task)(struct rq *rq,
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struct task_struct *prev,
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@ -33,10 +33,11 @@ pick_next_task_stop(struct rq *rq, struct task_struct *prev, struct rq_flags *rf
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{
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struct task_struct *stop = rq->stop;
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WARN_ON_ONCE(prev || rf);
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if (!stop || !task_on_rq_queued(stop))
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return NULL;
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put_prev_task(rq, prev);
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set_next_task_stop(rq, stop);
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return stop;
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