forked from luck/tmp_suning_uos_patched
sched: Remove NORMALIZED_SLEEPER
This feature hasn't been enabled in a long time, remove effectively dead code. Signed-off-by: Mike Galbraith <efault@gmx.de> Signed-off-by: Peter Zijlstra <a.p.zijlstra@chello.nl> LKML-Reference: <1268301447.6785.38.camel@marge.simson.net> Signed-off-by: Ingo Molnar <mingo@elte.hu>
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@ -741,16 +741,6 @@ place_entity(struct cfs_rq *cfs_rq, struct sched_entity *se, int initial)
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if (!initial && sched_feat(FAIR_SLEEPERS)) {
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unsigned long thresh = sysctl_sched_latency;
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/*
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* Convert the sleeper threshold into virtual time.
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* SCHED_IDLE is a special sub-class. We care about
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* fairness only relative to other SCHED_IDLE tasks,
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* all of which have the same weight.
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*/
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if (sched_feat(NORMALIZED_SLEEPER) && (!entity_is_task(se) ||
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task_of(se)->policy != SCHED_IDLE))
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thresh = calc_delta_fair(thresh, se);
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/*
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* Halve their sleep time's effect, to allow
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* for a gentler effect of sleepers:
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@ -12,13 +12,6 @@ SCHED_FEAT(FAIR_SLEEPERS, 1)
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*/
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SCHED_FEAT(GENTLE_FAIR_SLEEPERS, 1)
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/*
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* By not normalizing the sleep time, heavy tasks get an effective
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* longer period, and lighter task an effective shorter period they
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* are considered running.
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*/
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SCHED_FEAT(NORMALIZED_SLEEPER, 0)
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/*
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* Place new tasks ahead so that they do not starve already running
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* tasks
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