forked from luck/tmp_suning_uos_patched
signals: move the definition of __group_complete_signal() up
Move the unchanged definition of __group_complete_signal() so that send_signal can see it. To simplify the reading of the next patches. Signed-off-by: Oleg Nesterov <oleg@tv-sign.ru> Cc: Roland McGrath <roland@redhat.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
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db51aeccd7
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71f11dc025
192
kernel/signal.c
192
kernel/signal.c
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@ -652,6 +652,102 @@ static void handle_stop_signal(int sig, struct task_struct *p)
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}
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}
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/*
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* Test if P wants to take SIG. After we've checked all threads with this,
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* it's equivalent to finding no threads not blocking SIG. Any threads not
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* blocking SIG were ruled out because they are not running and already
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* have pending signals. Such threads will dequeue from the shared queue
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* as soon as they're available, so putting the signal on the shared queue
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* will be equivalent to sending it to one such thread.
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*/
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static inline int wants_signal(int sig, struct task_struct *p)
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{
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if (sigismember(&p->blocked, sig))
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return 0;
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if (p->flags & PF_EXITING)
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return 0;
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if (sig == SIGKILL)
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return 1;
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if (task_is_stopped_or_traced(p))
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return 0;
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return task_curr(p) || !signal_pending(p);
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}
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static void
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__group_complete_signal(int sig, struct task_struct *p)
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{
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struct signal_struct *signal = p->signal;
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struct task_struct *t;
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/*
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* Now find a thread we can wake up to take the signal off the queue.
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*
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* If the main thread wants the signal, it gets first crack.
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* Probably the least surprising to the average bear.
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*/
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if (wants_signal(sig, p))
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t = p;
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else if (thread_group_empty(p))
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/*
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* There is just one thread and it does not need to be woken.
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* It will dequeue unblocked signals before it runs again.
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*/
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return;
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else {
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/*
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* Otherwise try to find a suitable thread.
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*/
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t = signal->curr_target;
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while (!wants_signal(sig, t)) {
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t = next_thread(t);
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if (t == signal->curr_target)
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/*
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* No thread needs to be woken.
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* Any eligible threads will see
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* the signal in the queue soon.
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*/
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return;
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}
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signal->curr_target = t;
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}
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/*
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* Found a killable thread. If the signal will be fatal,
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* then start taking the whole group down immediately.
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*/
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if (sig_fatal(p, sig) && !(signal->flags & SIGNAL_GROUP_EXIT) &&
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!sigismember(&t->real_blocked, sig) &&
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(sig == SIGKILL || !(t->ptrace & PT_PTRACED))) {
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/*
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* This signal will be fatal to the whole group.
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*/
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if (!sig_kernel_coredump(sig)) {
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/*
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* Start a group exit and wake everybody up.
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* This way we don't have other threads
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* running and doing things after a slower
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* thread has the fatal signal pending.
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*/
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signal->flags = SIGNAL_GROUP_EXIT;
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signal->group_exit_code = sig;
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signal->group_stop_count = 0;
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t = p;
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do {
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sigaddset(&t->pending.signal, SIGKILL);
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signal_wake_up(t, 1);
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} while_each_thread(p, t);
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return;
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}
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}
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/*
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* The signal is already in the shared-pending queue.
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* Tell the chosen thread to wake up and dequeue it.
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*/
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signal_wake_up(t, sig == SIGKILL);
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return;
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}
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static inline int legacy_queue(struct sigpending *signals, int sig)
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{
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return (sig < SIGRTMIN) && sigismember(&signals->signal, sig);
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@ -817,102 +913,6 @@ force_sig_specific(int sig, struct task_struct *t)
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force_sig_info(sig, SEND_SIG_FORCED, t);
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}
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/*
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* Test if P wants to take SIG. After we've checked all threads with this,
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* it's equivalent to finding no threads not blocking SIG. Any threads not
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* blocking SIG were ruled out because they are not running and already
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* have pending signals. Such threads will dequeue from the shared queue
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* as soon as they're available, so putting the signal on the shared queue
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* will be equivalent to sending it to one such thread.
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*/
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static inline int wants_signal(int sig, struct task_struct *p)
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{
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if (sigismember(&p->blocked, sig))
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return 0;
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if (p->flags & PF_EXITING)
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return 0;
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if (sig == SIGKILL)
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return 1;
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if (task_is_stopped_or_traced(p))
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return 0;
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return task_curr(p) || !signal_pending(p);
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}
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static void
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__group_complete_signal(int sig, struct task_struct *p)
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{
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struct signal_struct *signal = p->signal;
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struct task_struct *t;
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/*
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* Now find a thread we can wake up to take the signal off the queue.
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*
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* If the main thread wants the signal, it gets first crack.
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* Probably the least surprising to the average bear.
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*/
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if (wants_signal(sig, p))
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t = p;
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else if (thread_group_empty(p))
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/*
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* There is just one thread and it does not need to be woken.
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* It will dequeue unblocked signals before it runs again.
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*/
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return;
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else {
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/*
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* Otherwise try to find a suitable thread.
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*/
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t = signal->curr_target;
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while (!wants_signal(sig, t)) {
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t = next_thread(t);
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if (t == signal->curr_target)
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/*
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* No thread needs to be woken.
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* Any eligible threads will see
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* the signal in the queue soon.
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*/
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return;
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}
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signal->curr_target = t;
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}
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/*
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* Found a killable thread. If the signal will be fatal,
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* then start taking the whole group down immediately.
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*/
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if (sig_fatal(p, sig) && !(signal->flags & SIGNAL_GROUP_EXIT) &&
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!sigismember(&t->real_blocked, sig) &&
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(sig == SIGKILL || !(t->ptrace & PT_PTRACED))) {
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/*
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* This signal will be fatal to the whole group.
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*/
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if (!sig_kernel_coredump(sig)) {
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/*
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* Start a group exit and wake everybody up.
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* This way we don't have other threads
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* running and doing things after a slower
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* thread has the fatal signal pending.
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*/
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signal->flags = SIGNAL_GROUP_EXIT;
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signal->group_exit_code = sig;
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signal->group_stop_count = 0;
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t = p;
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do {
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sigaddset(&t->pending.signal, SIGKILL);
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signal_wake_up(t, 1);
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} while_each_thread(p, t);
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return;
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}
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}
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/*
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* The signal is already in the shared-pending queue.
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* Tell the chosen thread to wake up and dequeue it.
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*/
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signal_wake_up(t, sig == SIGKILL);
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return;
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}
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int
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__group_send_sig_info(int sig, struct siginfo *info, struct task_struct *p)
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{
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