forked from luck/tmp_suning_uos_patched
ceph: reset osd session on fault, not peer_reset
The peer_reset just takes longer (until we reconnect and discover the osd dropped the session... which it will). Signed-off-by: Sage Weil <sage@newdream.net>
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991abb6ecf
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@ -294,10 +294,7 @@ __lookup_request_ge(struct ceph_osd_client *osdc,
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/*
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* The messaging layer will reconnect to the osd as needed. If the
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* session has dropped, the OSD will have dropped the session state,
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* and we'll get notified by the messaging layer. If that happens, we
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* need to resubmit all requests for that osd.
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* If the osd connection drops, we need to resubmit all requests.
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*/
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static void osd_reset(struct ceph_connection *con)
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{
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@ -1301,7 +1298,7 @@ const static struct ceph_connection_operations osd_con_ops = {
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.put = put_osd_con,
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.dispatch = dispatch,
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.alloc_msg = alloc_msg,
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.peer_reset = osd_reset,
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.fault = osd_reset,
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.alloc_middle = ceph_alloc_middle,
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.prepare_pages = prepare_pages,
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};
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