forked from luck/tmp_suning_uos_patched
ALSA: pcm: Update the state properly before notification
Some state changes (e.g. snd_pcm_stop()) sets the runtime state after calling snd_timer_notify(). This is basically racy, since the notification may wakes up the user even before the state change. Although the possibility is low, we should set the state before the notifications. Signed-off-by: Takashi Iwai <tiwai@suse.de>
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19566b0bd9
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@ -1052,10 +1052,10 @@ static void snd_pcm_post_stop(struct snd_pcm_substream *substream, int state)
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struct snd_pcm_runtime *runtime = substream->runtime;
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if (runtime->status->state != state) {
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snd_pcm_trigger_tstamp(substream);
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runtime->status->state = state;
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if (substream->timer)
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snd_timer_notify(substream->timer, SNDRV_TIMER_EVENT_MSTOP,
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&runtime->trigger_tstamp);
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runtime->status->state = state;
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}
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wake_up(&runtime->sleep);
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wake_up(&runtime->tsleep);
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@ -1204,11 +1204,11 @@ static void snd_pcm_post_suspend(struct snd_pcm_substream *substream, int state)
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{
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struct snd_pcm_runtime *runtime = substream->runtime;
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snd_pcm_trigger_tstamp(substream);
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runtime->status->suspended_state = runtime->status->state;
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runtime->status->state = SNDRV_PCM_STATE_SUSPENDED;
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if (substream->timer)
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snd_timer_notify(substream->timer, SNDRV_TIMER_EVENT_MSUSPEND,
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&runtime->trigger_tstamp);
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runtime->status->suspended_state = runtime->status->state;
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runtime->status->state = SNDRV_PCM_STATE_SUSPENDED;
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wake_up(&runtime->sleep);
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wake_up(&runtime->tsleep);
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}
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@ -1311,10 +1311,10 @@ static void snd_pcm_post_resume(struct snd_pcm_substream *substream, int state)
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{
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struct snd_pcm_runtime *runtime = substream->runtime;
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snd_pcm_trigger_tstamp(substream);
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runtime->status->state = runtime->status->suspended_state;
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if (substream->timer)
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snd_timer_notify(substream->timer, SNDRV_TIMER_EVENT_MRESUME,
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&runtime->trigger_tstamp);
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runtime->status->state = runtime->status->suspended_state;
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}
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static struct action_ops snd_pcm_action_resume = {
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