forked from luck/tmp_suning_uos_patched
x86: unify load_segment macro
This patch unifies the load_segment() macro, making them equal in both x86_64 and i386 architectures. The common version goes to system.h, and the old are deleted. Signed-off-by: Glauber de Oliveira Costa <gcosta@redhat.com> Signed-off-by: Ingo Molnar <mingo@elte.hu> Signed-off-by: Thomas Gleixner <tglx@linutronix.de>
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@ -38,6 +38,27 @@ __asm__ __volatile__ ("movw %%dx,%1\n\t" \
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#define set_base(ldt, base) _set_base(((char *)&(ldt)) , (base))
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#define set_limit(ldt, limit) _set_limit(((char *)&(ldt)) , ((limit)-1))
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/*
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* Load a segment. Fall back on loading the zero
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* segment if something goes wrong..
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*/
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#define loadsegment(seg, value) \
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asm volatile("\n" \
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"1:\t" \
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"movl %k0,%%" #seg "\n" \
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"2:\n" \
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".section .fixup,\"ax\"\n" \
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"3:\t" \
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"movl %k1, %%" #seg "\n\t" \
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"jmp 2b\n" \
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".previous\n" \
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".section __ex_table,\"a\"\n\t" \
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_ASM_ALIGN "\n\t" \
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_ASM_PTR " 1b,3b\n" \
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".previous" \
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: :"r" (value), "r" (0))
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/*
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* Save a segment register away
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*/
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@ -34,28 +34,6 @@ extern struct task_struct * FASTCALL(__switch_to(struct task_struct *prev, struc
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"2" (prev), "d" (next)); \
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} while (0)
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/*
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* Load a segment. Fall back on loading the zero
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* segment if something goes wrong..
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*/
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#define loadsegment(seg,value) \
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asm volatile("\n" \
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"1:\t" \
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"mov %0,%%" #seg "\n" \
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"2:\n" \
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".section .fixup,\"ax\"\n" \
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"3:\t" \
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"pushl $0\n\t" \
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"popl %%" #seg "\n\t" \
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"jmp 2b\n" \
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".previous\n" \
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".section __ex_table,\"a\"\n\t" \
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".align 4\n\t" \
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".long 1b,3b\n" \
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".previous" \
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: :"rm" (value))
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static inline void native_clts(void)
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{
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asm volatile ("clts");
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@ -49,26 +49,6 @@
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extern void load_gs_index(unsigned);
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/*
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* Load a segment. Fall back on loading the zero
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* segment if something goes wrong..
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*/
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#define loadsegment(seg,value) \
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asm volatile("\n" \
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"1:\t" \
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"movl %k0,%%" #seg "\n" \
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"2:\n" \
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".section .fixup,\"ax\"\n" \
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"3:\t" \
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"movl %1,%%" #seg "\n\t" \
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"jmp 2b\n" \
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".previous\n" \
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".section __ex_table,\"a\"\n\t" \
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".align 8\n\t" \
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".quad 1b,3b\n" \
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".previous" \
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: :"r" (value), "r" (0))
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/*
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* Clear and set 'TS' bit respectively
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*/
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