md-cluster: Avoid the resync ping-pong

If a RESYNCING message with (0,0) has been sent before, do not send it
again. This avoids a resync ping pong between the nodes. We read
the bitmap lockresource's LVB to figure out the previous value
of the RESYNCING message.

Signed-off-by: Goldwyn Rodrigues <rgoldwyn@suse.com>
Signed-off-by: NeilBrown <neilb@suse.com>
This commit is contained in:
Goldwyn Rodrigues 2015-12-21 10:50:59 +11:00 committed by NeilBrown
parent b46020aa3a
commit ac277c6a8a

View File

@ -882,8 +882,16 @@ static int resync_start(struct mddev *mddev)
static int resync_info_update(struct mddev *mddev, sector_t lo, sector_t hi)
{
struct md_cluster_info *cinfo = mddev->cluster_info;
struct resync_info ri;
struct cluster_msg cmsg = {0};
/* do not send zero again, if we have sent before */
if (hi == 0) {
memcpy(&ri, cinfo->bitmap_lockres->lksb.sb_lvbptr, sizeof(struct resync_info));
if (le64_to_cpu(ri.hi) == 0)
return 0;
}
add_resync_info(cinfo->bitmap_lockres, lo, hi);
/* Re-acquire the lock to refresh LVB */
dlm_lock_sync(cinfo->bitmap_lockres, DLM_LOCK_PW);