forked from luck/tmp_suning_uos_patched
memory: tegra: Fix integer overflow on tick value calculation
Multiplying the Memory Controller clock rate by the tick count results in an integer overflow and in result the truncated tick value is being programmed into hardware, such that the GR3D memory client performance is reduced by two times. Cc: stable <stable@vger.kernel.org> Signed-off-by: Dmitry Osipenko <digetx@gmail.com> Signed-off-by: Thierry Reding <treding@nvidia.com>
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@ -285,7 +285,7 @@ static int tegra_mc_setup_latency_allowance(struct tegra_mc *mc)
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u32 value;
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/* compute the number of MC clock cycles per tick */
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tick = mc->tick * clk_get_rate(mc->clk);
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tick = (unsigned long long)mc->tick * clk_get_rate(mc->clk);
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do_div(tick, NSEC_PER_SEC);
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value = readl(mc->regs + MC_EMEM_ARB_CFG);
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