forked from luck/tmp_suning_uos_patched
SUNRPC: Fix RPC call retransmission statistics
A retransmit should be when you successfully transmit an RPC call to the server a second time. Signed-off-by: Trond Myklebust <Trond.Myklebust@netapp.com>
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@ -1719,6 +1719,8 @@ call_connect_status(struct rpc_task *task)
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static void
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call_transmit(struct rpc_task *task)
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{
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int is_retrans = RPC_WAS_SENT(task);
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dprint_status(task);
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task->tk_action = call_status;
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@ -1743,6 +1745,8 @@ call_transmit(struct rpc_task *task)
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xprt_transmit(task);
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if (task->tk_status < 0)
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return;
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if (is_retrans)
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task->tk_client->cl_stats->rpcretrans++;
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/*
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* On success, ensure that we call xprt_end_transmit() before sleeping
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* in order to allow access to the socket to other RPC requests.
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@ -1983,7 +1987,6 @@ call_timeout(struct rpc_task *task)
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rpcauth_invalcred(task);
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retry:
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clnt->cl_stats->rpcretrans++;
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task->tk_action = call_bind;
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task->tk_status = 0;
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}
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@ -2026,7 +2029,6 @@ call_decode(struct rpc_task *task)
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if (req->rq_rcv_buf.len < 12) {
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if (!RPC_IS_SOFT(task)) {
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task->tk_action = call_bind;
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clnt->cl_stats->rpcretrans++;
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goto out_retry;
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}
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dprintk("RPC: %s: too small RPC reply size (%d bytes)\n",
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