perf ui tui progress: Don't force a refresh during progress update

Each call to tui_progress__update() would forcibly refresh the entire
screen.  This is somewhat inefficient and causes noticable flickering
during the startup of perf-report, especially on large/slow terminals.

It looks like the force-refresh in tui_progress__update() serves no
purpose other than to clear the screen so that the progress bar of a
previous operation does not subsume that of a subsequent operation.  But
we can do just that in a much more efficient manner by clearing only the
region that a previous progress bar may have occupied before repainting
the new progress bar.  Then the force-refresh could be removed with no
change in visuals.

This patch disables the slow force-refresh in tui_progress__update() and
instead calls SLsmg_fill_region() on the entire area that the progress
bar may occupy before repainting it.  This change makes the startup of
perf-report much faster and appear much "smoother".

It turns out that this was a big bottleneck in the startup speed of
perf-report -- with this patch, perf-report starts up ~2x faster (1.1s
vs 0.55s) on my machines.  (These numbers were measured by running "time
perf report" on an 8MB perf.data and pressing 'q' immediately.)

Signed-off-by: Patrick Palka <patrick@parcs.ath.cx>
Acked-by: Ingo Molnar <mingo@kernel.org>
Cc: Ingo Molnar <mingo@kernel.org>
Cc: Namhyung Kim <namhyung@kernel.org>
Cc: Paul Mackerras <paulus@samba.org>
Cc: Peter Zijlstra <a.p.zijlstra@chello.nl>
Link: http://lkml.kernel.org/r/1382747149-9716-1-git-send-email-patrick@parcs.ath.cx
Signed-off-by: Arnaldo Carvalho de Melo <acme@redhat.com>
This commit is contained in:
Patrick Palka 2013-10-25 20:25:49 -04:00 committed by Arnaldo Carvalho de Melo
parent caea6cf521
commit d53e57d039

View File

@ -18,13 +18,14 @@ static void tui_progress__update(struct ui_progress *p)
if (p->total == 0) if (p->total == 0)
return; return;
ui__refresh_dimensions(true); ui__refresh_dimensions(false);
pthread_mutex_lock(&ui__lock); pthread_mutex_lock(&ui__lock);
y = SLtt_Screen_Rows / 2 - 2; y = SLtt_Screen_Rows / 2 - 2;
SLsmg_set_color(0); SLsmg_set_color(0);
SLsmg_draw_box(y, 0, 3, SLtt_Screen_Cols); SLsmg_draw_box(y, 0, 3, SLtt_Screen_Cols);
SLsmg_gotorc(y++, 1); SLsmg_gotorc(y++, 1);
SLsmg_write_string((char *)p->title); SLsmg_write_string((char *)p->title);
SLsmg_fill_region(y, 1, 1, SLtt_Screen_Cols - 2, ' ');
SLsmg_set_color(HE_COLORSET_SELECTED); SLsmg_set_color(HE_COLORSET_SELECTED);
bar = ((SLtt_Screen_Cols - 2) * p->curr) / p->total; bar = ((SLtt_Screen_Cols - 2) * p->curr) / p->total;
SLsmg_fill_region(y, 1, 1, bar, ' '); SLsmg_fill_region(y, 1, 1, bar, ' ');