forked from luck/tmp_suning_uos_patched
HID: wiimote: lock DRM mode during debugfs overwrite
If we write a DRM mode via debugfs, we shouldn't allow normal operations to overwrite this DRM mode. This is important if we want to debug 3rd-party devices and we want to see what data is sent on each mode. If we write NULL/0 as DRM, the lock is removed again so the best matching DRM is chosen by wiimote core. Signed-off-by: David Herrmann <dh.herrmann@gmail.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
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@ -242,7 +242,9 @@ void wiiproto_req_drm(struct wiimote_data *wdata, __u8 drm)
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{
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__u8 cmd[3];
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if (drm == WIIPROTO_REQ_NULL)
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if (wdata->state.flags & WIIPROTO_FLAG_DRM_LOCKED)
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drm = wdata->state.drm;
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else if (drm == WIIPROTO_REQ_NULL)
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drm = select_drm(wdata);
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cmd[0] = WIIPROTO_REQ_DRM;
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@ -154,7 +154,10 @@ static ssize_t wiidebug_drm_write(struct file *f, const char __user *u,
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i = simple_strtoul(buf, NULL, 10);
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spin_lock_irqsave(&dbg->wdata->state.lock, flags);
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dbg->wdata->state.flags &= ~WIIPROTO_FLAG_DRM_LOCKED;
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wiiproto_req_drm(dbg->wdata, (__u8) i);
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if (i != WIIPROTO_REQ_NULL)
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dbg->wdata->state.flags |= WIIPROTO_FLAG_DRM_LOCKED;
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spin_unlock_irqrestore(&dbg->wdata->state.lock, flags);
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return len;
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@ -43,6 +43,7 @@
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#define WIIPROTO_FLAG_MP_USED 0x1000
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#define WIIPROTO_FLAG_MP_ACTIVE 0x2000
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#define WIIPROTO_FLAG_EXITING 0x4000
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#define WIIPROTO_FLAG_DRM_LOCKED 0x8000
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#define WIIPROTO_FLAGS_LEDS (WIIPROTO_FLAG_LED1 | WIIPROTO_FLAG_LED2 | \
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WIIPROTO_FLAG_LED3 | WIIPROTO_FLAG_LED4)
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