drm/radeon: use ALIGN instead of open coding it

Cc: Jerome Glisse <jglisse@redhat.com>
Cc: Alex Deucher <alexdeucher@gmail.com>
Signed-off-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Corbin Simpson <MostAwesomeDude@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Matt Turner 2010-02-25 04:23:31 +00:00 committed by Dave Airlie
parent 32b3c2abaf
commit d964fc54ed
2 changed files with 3 additions and 3 deletions

View File

@ -49,7 +49,7 @@ set_render_target(drm_radeon_private_t *dev_priv, int format, int w, int h, u64
RING_LOCALS;
DRM_DEBUG("\n");
h = (h + 7) & ~7;
h = ALIGN(h, 8);
if (h < 8)
h = 8;

View File

@ -25,7 +25,7 @@ set_render_target(struct radeon_device *rdev, int format,
u32 cb_color_info;
int pitch, slice;
h = (h + 7) & ~7;
h = ALIGN(h, 8);
if (h < 8)
h = 8;
@ -396,7 +396,7 @@ set_default_state(struct radeon_device *rdev)
NUM_ES_STACK_ENTRIES(num_es_stack_entries));
/* emit an IB pointing at default state */
dwords = (rdev->r600_blit.state_len + 0xf) & ~0xf;
dwords = ALIGN(rdev->r600_blit.state_len, 0x10);
gpu_addr = rdev->r600_blit.shader_gpu_addr + rdev->r600_blit.state_offset;
radeon_ring_write(rdev, PACKET3(PACKET3_INDIRECT_BUFFER, 2));
radeon_ring_write(rdev, gpu_addr & 0xFFFFFFFC);