forked from luck/tmp_suning_uos_patched
drm/v3d: Remove unnecessary dma_fence_ops.
The dma-fence core as of commit 418cc6ca06
("dma-fence: Make ->wait
callback optional") provides appropriate defaults for these methods.
Signed-off-by: Eric Anholt <eric@anholt.net>
Cc: Daniel Vetter <daniel.vetter@ffwll.ch>
Link: https://patchwork.freedesktop.org/patch/msgid/20180703170515.6298-2-eric@anholt.net
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Acked-by: Daniel Vetter <daniel@ffwll.ch>
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@ -35,19 +35,7 @@ static const char *v3d_fence_get_timeline_name(struct dma_fence *fence)
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return "v3d-render";
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}
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static bool v3d_fence_enable_signaling(struct dma_fence *fence)
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{
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return true;
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}
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const struct dma_fence_ops v3d_fence_ops = {
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.get_driver_name = v3d_fence_get_driver_name,
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.get_timeline_name = v3d_fence_get_timeline_name,
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.enable_signaling = v3d_fence_enable_signaling,
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/* Each of our fences gets signaled as complete by the IRQ
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* handler, so we rely on the core's tracking of signaling.
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*/
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.signaled = NULL,
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.wait = dma_fence_default_wait,
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.release = dma_fence_free,
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};
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