forked from luck/tmp_suning_uos_patched
firewire: fw-sbp2: wait for completion of fetch agent reset
Like the old sbp2 driver, wait for the write transaction to the AGENT_RESET to complete before proceeding (after login, after reconnect, or in SCSI error handling). There is one occasion where AGENT_RESET is written to from atomic context when getting DEAD status for a command ORB. There we still continue without waiting for the transaction to complete because this is more difficult to fix... Signed-off-by: Stefan Richter <stefanr@s5r6.in-berlin.de>
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d94a983526
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e0e6021555
@ -603,29 +603,46 @@ sbp2_send_management_orb(struct sbp2_logical_unit *lu, int node_id,
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static void
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complete_agent_reset_write(struct fw_card *card, int rcode,
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void *payload, size_t length, void *data)
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void *payload, size_t length, void *done)
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{
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struct fw_transaction *t = data;
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kfree(t);
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complete(done);
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}
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static int sbp2_agent_reset(struct sbp2_logical_unit *lu)
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static void sbp2_agent_reset(struct sbp2_logical_unit *lu)
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{
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struct fw_device *device = fw_device(lu->tgt->unit->device.parent);
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DECLARE_COMPLETION_ONSTACK(done);
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struct fw_transaction t;
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static u32 z;
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fw_send_request(device->card, &t, TCODE_WRITE_QUADLET_REQUEST,
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lu->tgt->node_id, lu->generation, device->max_speed,
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lu->command_block_agent_address + SBP2_AGENT_RESET,
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&z, sizeof(z), complete_agent_reset_write, &done);
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wait_for_completion(&done);
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}
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static void
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complete_agent_reset_write_no_wait(struct fw_card *card, int rcode,
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void *payload, size_t length, void *data)
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{
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kfree(data);
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}
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static void sbp2_agent_reset_no_wait(struct sbp2_logical_unit *lu)
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{
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struct fw_device *device = fw_device(lu->tgt->unit->device.parent);
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struct fw_transaction *t;
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static u32 zero;
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static u32 z;
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t = kzalloc(sizeof(*t), GFP_ATOMIC);
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t = kmalloc(sizeof(*t), GFP_ATOMIC);
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if (t == NULL)
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return -ENOMEM;
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return;
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fw_send_request(device->card, t, TCODE_WRITE_QUADLET_REQUEST,
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lu->tgt->node_id, lu->generation, device->max_speed,
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lu->command_block_agent_address + SBP2_AGENT_RESET,
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&zero, sizeof(zero), complete_agent_reset_write, t);
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return 0;
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&z, sizeof(z), complete_agent_reset_write_no_wait, t);
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}
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static void sbp2_release_target(struct kref *kref)
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@ -1086,7 +1103,7 @@ complete_command_orb(struct sbp2_orb *base_orb, struct sbp2_status *status)
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if (status != NULL) {
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if (STATUS_GET_DEAD(*status))
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sbp2_agent_reset(orb->lu);
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sbp2_agent_reset_no_wait(orb->lu);
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switch (STATUS_GET_RESPONSE(*status)) {
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case SBP2_STATUS_REQUEST_COMPLETE:
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