sched: fix update_min_vruntime

Impact: fix SCHED_IDLE latency problems

OK, so we have 1 running task A (which is obviously curr and the tree is
equally obviously empty).

'A' nicely chugs along, doing its thing, carrying min_vruntime along as it
goes.

Then some whacko speed freak SCHED_IDLE task gets inserted due to SMP
balancing, which is very likely far right, in that case

update_curr
  update_min_vruntime
    cfs_rq->rb_leftmost := true (the crazy task sitting in a tree)
      vruntime = se->vruntime

and voila, min_vruntime is waaay right of where it ought to be.

OK, so why did I write it like that to begin with...

Aah, yes.

Say we've just dequeued current

schedule
  deactivate_task(prev)
    dequeue_entity
      update_min_vruntime

Then we'll set

  vruntime = cfs_rq->min_vruntime;

we find !cfs_rq->curr, but do find someone in the tree. Then we _must_
do vruntime = se->vruntime, because

 vruntime = min_vruntime(vruntime := cfs_rq->min_vruntime, se->vruntime)

will not advance vruntime, and cause lags the other way around (which we
fixed with that initial patch: 1af5f730fc
(sched: more accurate min_vruntime accounting).

Signed-off-by: Peter Zijlstra <a.p.zijlstra@chello.nl>
Tested-by: Mike Galbraith <efault@gmx.de>
Acked-by: Mike Galbraith <efault@gmx.de>
Cc: <stable@kernel.org>
Signed-off-by: Ingo Molnar <mingo@elte.hu>
This commit is contained in:
Peter Zijlstra 2009-01-15 14:53:39 +01:00 committed by Ingo Molnar
parent 6bc912b71b
commit e17036dac1

View File

@ -283,7 +283,7 @@ static void update_min_vruntime(struct cfs_rq *cfs_rq)
struct sched_entity,
run_node);
if (vruntime == cfs_rq->min_vruntime)
if (!cfs_rq->curr)
vruntime = se->vruntime;
else
vruntime = min_vruntime(vruntime, se->vruntime);