forked from luck/tmp_suning_uos_patched
ipv4: use skb frags api in udp4_hwcsum()
Cc: "David S. Miller" <davem@davemloft.net> Signed-off-by: Cong Wang <xiyou.wangcong@gmail.com> Signed-off-by: David S. Miller <davem@davemloft.net>
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@ -727,13 +727,12 @@ EXPORT_SYMBOL(udp_flush_pending_frames);
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void udp4_hwcsum(struct sk_buff *skb, __be32 src, __be32 dst)
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{
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struct udphdr *uh = udp_hdr(skb);
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struct sk_buff *frags = skb_shinfo(skb)->frag_list;
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int offset = skb_transport_offset(skb);
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int len = skb->len - offset;
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int hlen = len;
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__wsum csum = 0;
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if (!frags) {
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if (!skb_has_frag_list(skb)) {
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/*
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* Only one fragment on the socket.
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*/
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@ -742,15 +741,17 @@ void udp4_hwcsum(struct sk_buff *skb, __be32 src, __be32 dst)
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uh->check = ~csum_tcpudp_magic(src, dst, len,
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IPPROTO_UDP, 0);
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} else {
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struct sk_buff *frags;
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/*
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* HW-checksum won't work as there are two or more
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* fragments on the socket so that all csums of sk_buffs
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* should be together
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*/
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do {
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skb_walk_frags(skb, frags) {
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csum = csum_add(csum, frags->csum);
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hlen -= frags->len;
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} while ((frags = frags->next));
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}
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csum = skb_checksum(skb, offset, hlen, csum);
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skb->ip_summed = CHECKSUM_NONE;
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