forked from luck/tmp_suning_uos_patched
sound/oss: use current->state helpers
Call __set_current_state() instead of assigning the new state directly. These interfaces also aid CONFIG_DEBUG_ATOMIC_SLEEP environments, keeping track of who changed the state. Signed-off-by: Davidlohr Bueso <dbueso@suse.de> Signed-off-by: Takashi Iwai <tiwai@suse.de>
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@ -675,7 +675,7 @@ static void dsp_write_flush(void)
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timeout);
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clear_bit(F_WRITEFLUSH, &dev.flags);
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if (!signal_pending(current)) {
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current->state = TASK_INTERRUPTIBLE;
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__set_current_state(TASK_INTERRUPTIBLE);
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schedule_timeout(get_play_delay_jiffies(DAP_BUFF_SIZE));
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}
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clear_bit(F_WRITING, &dev.flags);
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@ -1288,7 +1288,7 @@ static int __init calibrate_adc(WORD srate)
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& ~0x0001, dev.SMA + SMA_wCurrHostStatusFlags);
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if (msnd_send_word(&dev, 0, 0, HDEXAR_CAL_A_TO_D) == 0 &&
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chk_send_dsp_cmd(&dev, HDEX_AUX_REQ) == 0) {
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current->state = TASK_INTERRUPTIBLE;
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__set_current_state(TASK_INTERRUPTIBLE);
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schedule_timeout(HZ / 3);
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return 0;
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}
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@ -1654,7 +1654,7 @@ static int drain_dac(struct cs4297a_state *s, int nonblock)
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s->dma_dac.hwptr = s->dma_dac.swptr = hwptr;
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spin_unlock_irqrestore(&s->lock, flags);
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remove_wait_queue(&s->dma_dac.wait, &wait);
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current->state = TASK_RUNNING;
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__set_current_state(TASK_RUNNING);
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return 0;
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}
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