forked from luck/tmp_suning_uos_patched
drm: Fix ordering of bit fields in EDID structure leading huge vsync values.
Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Reviewed-by: Eric Anholt <eric@anholt.net> Signed-off-by: Dave Airlie <airlied@linux.ie>
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@ -58,10 +58,10 @@ struct detailed_pixel_timing {
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u8 hsync_pulse_width_lo;
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u8 vsync_pulse_width_lo:4;
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u8 vsync_offset_lo:4;
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u8 hsync_pulse_width_hi:2;
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u8 hsync_offset_hi:2;
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u8 vsync_pulse_width_hi:2;
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u8 vsync_offset_hi:2;
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u8 hsync_pulse_width_hi:2;
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u8 hsync_offset_hi:2;
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u8 width_mm_lo;
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u8 height_mm_lo;
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u8 height_mm_hi:4;
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