The gr2d and gr3d engines work more efficiently on buffers with a tiled
memory layout. Allow created buffers to be marked as tiled so that the
display controller can scan them out properly.
Signed-off-by: Thierry Reding <thierry.reding@avionic-design.de>
Signed-off-by: Thierry Reding <treding@nvidia.com>
Include definitions of used types by including drm/drm.h
Sparse output:
/usr/include/drm/tegra_drm.h:21:
found __[us]{8,16,32,64} type without
#include <linux/types.h>
Signed-off-by: Emil Goode <emilgoode@gmail.com>
Signed-off-by: Thierry Reding <thierry.reding@gmail.com>
Add client driver for 2D device, and IOCTLs to pass work to host1x
channel for 2D.
Also adds functions that can be called to access sync points from
DRM.
Signed-off-by: Arto Merilainen <amerilainen@nvidia.com>
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-by: Thierry Reding <thierry.reding@avionic-design.de>
Tested-by: Thierry Reding <thierry.reding@avionic-design.de>
Tested-by: Erik Faye-Lund <kusmabite@gmail.com>
Signed-off-by: Thierry Reding <thierry.reding@avionic-design.de>