Commit Graph

3 Commits

Author SHA1 Message Date
Thierry Reding
773af77fc4 drm/tegra: Add support for tiled buffer objects
The gr2d and gr3d engines work more efficiently on buffers with a tiled
memory layout. Allow created buffers to be marked as tiled so that the
display controller can scan them out properly.

Signed-off-by: Thierry Reding <thierry.reding@avionic-design.de>
Signed-off-by: Thierry Reding <treding@nvidia.com>
2013-10-31 09:55:46 +01:00
Emil Goode
a191e48d44 drm/tegra: Include header drm/drm.h
Include definitions of used types by including drm/drm.h

Sparse output:
/usr/include/drm/tegra_drm.h:21:
	found __[us]{8,16,32,64} type without
	#include <linux/types.h>

Signed-off-by: Emil Goode <emilgoode@gmail.com>
Signed-off-by: Thierry Reding <thierry.reding@gmail.com>
2013-06-22 12:43:50 +02:00
Terje Bergstrom
d43f81cbaf drm/tegra: Add gr2d device
Add client driver for 2D device, and IOCTLs to pass work to host1x
channel for 2D.

Also adds functions that can be called to access sync points from
DRM.

Signed-off-by: Arto Merilainen <amerilainen@nvidia.com>
Signed-off-by: Terje Bergstrom <tbergstrom@nvidia.com>
Reviewed-by: Thierry Reding <thierry.reding@avionic-design.de>
Tested-by: Thierry Reding <thierry.reding@avionic-design.de>
Tested-by: Erik Faye-Lund <kusmabite@gmail.com>
Signed-off-by: Thierry Reding <thierry.reding@avionic-design.de>
2013-04-22 12:40:04 +02:00