forked from luck/tmp_suning_uos_patched
0c86962076
This adds the necessary state transitions for the two forms of passive-close * PASSIVE_CLOSE - which is entered when a host receives a Close; * PASSIVE_CLOSEREQ - which is entered when a client receives a CloseReq. Here is a detailed account of what the patch does in each state. 1) Receiving CloseReq The pseudo-code in 8.5 says: Step 13: Process CloseReq If P.type == CloseReq and S.state < CLOSEREQ, Generate Close S.state := CLOSING Set CLOSING timer. This means we need to address what to do in CLOSED, LISTEN, REQUEST, RESPOND, PARTOPEN, and OPEN. * CLOSED: silently ignore - it may be a late or duplicate CloseReq; * LISTEN/RESPOND: will not appear, since Step 7 is performed first (we know we are the client); * REQUEST: perform Step 13 directly (no need to enqueue packet); * OPEN/PARTOPEN: enter PASSIVE_CLOSEREQ so that the application has a chance to process unread data. When already in PASSIVE_CLOSEREQ, no second CloseReq is enqueued. In any other state, the CloseReq is ignored. I think that this offers some robustness against rare and pathological cases: e.g. a simultaneous close where the client sends a Close and the server a CloseReq. The client will then be retransmitting its Close until it gets the Reset, so ignoring the CloseReq while in state CLOSING is sane. 2) Receiving Close The code below from 8.5 is unconditional. Step 14: Process Close If P.type == Close, Generate Reset(Closed) Tear down connection Drop packet and return Thus we need to consider all states: * CLOSED: silently ignore, since this can happen when a retransmitted or late Close arrives; * LISTEN: dccp_rcv_state_process() will generate a Reset ("No Connection"); * REQUEST: perform Step 14 directly (no need to enqueue packet); * RESPOND: dccp_check_req() will generate a Reset ("Packet Error") -- left it at that; * OPEN/PARTOPEN: enter PASSIVE_CLOSE so that application has a chance to process unread data; * CLOSEREQ: server performed active-close -- perform Step 14; * CLOSING: simultaneous-close: use a tie-breaker to avoid message ping-pong (see comment); * PASSIVE_CLOSEREQ: ignore - the peer has a bug (sending first a CloseReq and now a Close); * TIMEWAIT: packet is ignored. Note that the condition of receiving a packet in state CLOSED here is different from the condition "there is no socket for such a connection": the socket still exists, but its state indicates it is unusable. Last, dccp_finish_passive_close sets either DCCP_CLOSED or DCCP_CLOSING = TCP_CLOSING, so that sk_stream_wait_close() will wait for the final Reset (which will trigger CLOSING => CLOSED). Signed-off-by: Gerrit Renker <gerrit@erg.abdn.ac.uk> Signed-off-by: Arnaldo Carvalho de Melo <acme@redhat.com> Signed-off-by: David S. Miller <davem@davemloft.net> |
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.. | ||
ccids | ||
ackvec.c | ||
ackvec.h | ||
ccid.c | ||
ccid.h | ||
dccp.h | ||
diag.c | ||
feat.c | ||
feat.h | ||
input.c | ||
ipv4.c | ||
ipv6.c | ||
ipv6.h | ||
Kconfig | ||
Makefile | ||
minisocks.c | ||
options.c | ||
output.c | ||
probe.c | ||
proto.c | ||
sysctl.c | ||
timer.c |