forked from luck/tmp_suning_uos_patched
4158608139
Pass down the parent's 'r' value so that we will sample different values in the recursive call when the parent tries multiple times. This avoids doing useless work (calling multiple times and trying the same values). Reflects ceph.git commit 2731d3030d7a3e80922b7f1b7756f9a4a124bac5. Signed-off-by: Ilya Dryomov <ilya.dryomov@inktank.com> Reviewed-by: Sage Weil <sage@inktank.com>
742 lines
17 KiB
C
742 lines
17 KiB
C
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#ifdef __KERNEL__
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# include <linux/string.h>
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# include <linux/slab.h>
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# include <linux/bug.h>
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# include <linux/kernel.h>
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# ifndef dprintk
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# define dprintk(args...)
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# endif
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#else
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# include <string.h>
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# include <stdio.h>
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# include <stdlib.h>
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# include <assert.h>
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# define BUG_ON(x) assert(!(x))
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# define dprintk(args...) /* printf(args) */
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# define kmalloc(x, f) malloc(x)
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# define kfree(x) free(x)
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#endif
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#include <linux/crush/crush.h>
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#include <linux/crush/hash.h>
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#include <linux/crush/mapper.h>
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/*
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* Implement the core CRUSH mapping algorithm.
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*/
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/**
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* crush_find_rule - find a crush_rule id for a given ruleset, type, and size.
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* @map: the crush_map
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* @ruleset: the storage ruleset id (user defined)
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* @type: storage ruleset type (user defined)
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* @size: output set size
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*/
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int crush_find_rule(const struct crush_map *map, int ruleset, int type, int size)
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{
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__u32 i;
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for (i = 0; i < map->max_rules; i++) {
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if (map->rules[i] &&
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map->rules[i]->mask.ruleset == ruleset &&
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map->rules[i]->mask.type == type &&
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map->rules[i]->mask.min_size <= size &&
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map->rules[i]->mask.max_size >= size)
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return i;
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}
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return -1;
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}
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/*
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* bucket choose methods
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*
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* For each bucket algorithm, we have a "choose" method that, given a
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* crush input @x and replica position (usually, position in output set) @r,
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* will produce an item in the bucket.
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*/
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/*
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* Choose based on a random permutation of the bucket.
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*
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* We used to use some prime number arithmetic to do this, but it
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* wasn't very random, and had some other bad behaviors. Instead, we
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* calculate an actual random permutation of the bucket members.
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* Since this is expensive, we optimize for the r=0 case, which
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* captures the vast majority of calls.
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*/
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static int bucket_perm_choose(struct crush_bucket *bucket,
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int x, int r)
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{
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unsigned int pr = r % bucket->size;
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unsigned int i, s;
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/* start a new permutation if @x has changed */
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if (bucket->perm_x != (__u32)x || bucket->perm_n == 0) {
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dprintk("bucket %d new x=%d\n", bucket->id, x);
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bucket->perm_x = x;
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/* optimize common r=0 case */
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if (pr == 0) {
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s = crush_hash32_3(bucket->hash, x, bucket->id, 0) %
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bucket->size;
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bucket->perm[0] = s;
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bucket->perm_n = 0xffff; /* magic value, see below */
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goto out;
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}
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for (i = 0; i < bucket->size; i++)
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bucket->perm[i] = i;
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bucket->perm_n = 0;
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} else if (bucket->perm_n == 0xffff) {
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/* clean up after the r=0 case above */
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for (i = 1; i < bucket->size; i++)
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bucket->perm[i] = i;
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bucket->perm[bucket->perm[0]] = 0;
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bucket->perm_n = 1;
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}
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/* calculate permutation up to pr */
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for (i = 0; i < bucket->perm_n; i++)
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dprintk(" perm_choose have %d: %d\n", i, bucket->perm[i]);
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while (bucket->perm_n <= pr) {
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unsigned int p = bucket->perm_n;
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/* no point in swapping the final entry */
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if (p < bucket->size - 1) {
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i = crush_hash32_3(bucket->hash, x, bucket->id, p) %
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(bucket->size - p);
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if (i) {
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unsigned int t = bucket->perm[p + i];
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bucket->perm[p + i] = bucket->perm[p];
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bucket->perm[p] = t;
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}
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dprintk(" perm_choose swap %d with %d\n", p, p+i);
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}
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bucket->perm_n++;
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}
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for (i = 0; i < bucket->size; i++)
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dprintk(" perm_choose %d: %d\n", i, bucket->perm[i]);
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s = bucket->perm[pr];
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out:
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dprintk(" perm_choose %d sz=%d x=%d r=%d (%d) s=%d\n", bucket->id,
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bucket->size, x, r, pr, s);
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return bucket->items[s];
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}
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/* uniform */
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static int bucket_uniform_choose(struct crush_bucket_uniform *bucket,
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int x, int r)
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{
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return bucket_perm_choose(&bucket->h, x, r);
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}
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/* list */
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static int bucket_list_choose(struct crush_bucket_list *bucket,
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int x, int r)
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{
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int i;
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for (i = bucket->h.size-1; i >= 0; i--) {
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__u64 w = crush_hash32_4(bucket->h.hash,x, bucket->h.items[i],
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r, bucket->h.id);
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w &= 0xffff;
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dprintk("list_choose i=%d x=%d r=%d item %d weight %x "
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"sw %x rand %llx",
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i, x, r, bucket->h.items[i], bucket->item_weights[i],
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bucket->sum_weights[i], w);
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w *= bucket->sum_weights[i];
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w = w >> 16;
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/*dprintk(" scaled %llx\n", w);*/
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if (w < bucket->item_weights[i])
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return bucket->h.items[i];
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}
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dprintk("bad list sums for bucket %d\n", bucket->h.id);
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return bucket->h.items[0];
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}
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/* (binary) tree */
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static int height(int n)
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{
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int h = 0;
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while ((n & 1) == 0) {
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h++;
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n = n >> 1;
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}
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return h;
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}
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static int left(int x)
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{
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int h = height(x);
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return x - (1 << (h-1));
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}
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static int right(int x)
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{
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int h = height(x);
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return x + (1 << (h-1));
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}
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static int terminal(int x)
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{
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return x & 1;
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}
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static int bucket_tree_choose(struct crush_bucket_tree *bucket,
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int x, int r)
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{
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int n;
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__u32 w;
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__u64 t;
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/* start at root */
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n = bucket->num_nodes >> 1;
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while (!terminal(n)) {
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int l;
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/* pick point in [0, w) */
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w = bucket->node_weights[n];
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t = (__u64)crush_hash32_4(bucket->h.hash, x, n, r,
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bucket->h.id) * (__u64)w;
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t = t >> 32;
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/* descend to the left or right? */
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l = left(n);
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if (t < bucket->node_weights[l])
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n = l;
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else
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n = right(n);
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}
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return bucket->h.items[n >> 1];
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}
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/* straw */
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static int bucket_straw_choose(struct crush_bucket_straw *bucket,
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int x, int r)
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{
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__u32 i;
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int high = 0;
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__u64 high_draw = 0;
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__u64 draw;
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for (i = 0; i < bucket->h.size; i++) {
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draw = crush_hash32_3(bucket->h.hash, x, bucket->h.items[i], r);
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draw &= 0xffff;
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draw *= bucket->straws[i];
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if (i == 0 || draw > high_draw) {
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high = i;
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high_draw = draw;
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}
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}
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return bucket->h.items[high];
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}
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static int crush_bucket_choose(struct crush_bucket *in, int x, int r)
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{
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dprintk(" crush_bucket_choose %d x=%d r=%d\n", in->id, x, r);
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BUG_ON(in->size == 0);
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switch (in->alg) {
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case CRUSH_BUCKET_UNIFORM:
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return bucket_uniform_choose((struct crush_bucket_uniform *)in,
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x, r);
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case CRUSH_BUCKET_LIST:
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return bucket_list_choose((struct crush_bucket_list *)in,
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x, r);
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case CRUSH_BUCKET_TREE:
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return bucket_tree_choose((struct crush_bucket_tree *)in,
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x, r);
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case CRUSH_BUCKET_STRAW:
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return bucket_straw_choose((struct crush_bucket_straw *)in,
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x, r);
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default:
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dprintk("unknown bucket %d alg %d\n", in->id, in->alg);
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return in->items[0];
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}
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}
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/*
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* true if device is marked "out" (failed, fully offloaded)
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* of the cluster
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*/
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static int is_out(const struct crush_map *map,
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const __u32 *weight, int weight_max,
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int item, int x)
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{
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if (item >= weight_max)
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return 1;
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if (weight[item] >= 0x10000)
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return 0;
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if (weight[item] == 0)
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return 1;
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if ((crush_hash32_2(CRUSH_HASH_RJENKINS1, x, item) & 0xffff)
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< weight[item])
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return 0;
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return 1;
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}
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/**
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* crush_choose_firstn - choose numrep distinct items of given type
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* @map: the crush_map
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* @bucket: the bucket we are choose an item from
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* @x: crush input value
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* @numrep: the number of items to choose
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* @type: the type of item to choose
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* @out: pointer to output vector
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* @outpos: our position in that vector
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* @recurse_to_leaf: true if we want one device under each item of given type
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* @descend_once: true if we should only try one descent before giving up
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* @out2: second output vector for leaf items (if @recurse_to_leaf)
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*/
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static int crush_choose_firstn(const struct crush_map *map,
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struct crush_bucket *bucket,
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const __u32 *weight, int weight_max,
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int x, int numrep, int type,
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int *out, int outpos,
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int recurse_to_leaf,
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int descend_once, int *out2)
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{
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int rep;
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unsigned int ftotal, flocal;
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int retry_descent, retry_bucket, skip_rep;
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struct crush_bucket *in = bucket;
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int r;
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int i;
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int item = 0;
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int itemtype;
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int collide, reject;
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dprintk("CHOOSE%s bucket %d x %d outpos %d numrep %d\n", recurse_to_leaf ? "_LEAF" : "",
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bucket->id, x, outpos, numrep);
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for (rep = outpos; rep < numrep; rep++) {
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/* keep trying until we get a non-out, non-colliding item */
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ftotal = 0;
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skip_rep = 0;
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do {
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retry_descent = 0;
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in = bucket; /* initial bucket */
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/* choose through intervening buckets */
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flocal = 0;
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do {
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collide = 0;
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retry_bucket = 0;
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r = rep;
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/* r' = r + f_total */
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r += ftotal;
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/* bucket choose */
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if (in->size == 0) {
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reject = 1;
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goto reject;
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}
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if (map->choose_local_fallback_tries > 0 &&
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flocal >= (in->size>>1) &&
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flocal > map->choose_local_fallback_tries)
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item = bucket_perm_choose(in, x, r);
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else
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item = crush_bucket_choose(in, x, r);
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if (item >= map->max_devices) {
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dprintk(" bad item %d\n", item);
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skip_rep = 1;
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break;
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}
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/* desired type? */
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if (item < 0)
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itemtype = map->buckets[-1-item]->type;
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else
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itemtype = 0;
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dprintk(" item %d type %d\n", item, itemtype);
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/* keep going? */
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if (itemtype != type) {
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if (item >= 0 ||
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(-1-item) >= map->max_buckets) {
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dprintk(" bad item type %d\n", type);
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skip_rep = 1;
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break;
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}
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in = map->buckets[-1-item];
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retry_bucket = 1;
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continue;
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}
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/* collision? */
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for (i = 0; i < outpos; i++) {
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if (out[i] == item) {
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collide = 1;
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break;
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}
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}
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reject = 0;
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if (!collide && recurse_to_leaf) {
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if (item < 0) {
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if (crush_choose_firstn(map,
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map->buckets[-1-item],
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weight, weight_max,
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x, outpos+1, 0,
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out2, outpos,
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0,
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map->chooseleaf_descend_once,
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NULL) <= outpos)
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/* didn't get leaf */
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reject = 1;
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} else {
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/* we already have a leaf! */
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out2[outpos] = item;
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}
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}
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if (!reject) {
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/* out? */
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if (itemtype == 0)
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reject = is_out(map, weight,
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weight_max,
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item, x);
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else
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reject = 0;
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}
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reject:
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if (reject || collide) {
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ftotal++;
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flocal++;
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if (reject && descend_once)
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/* let outer call try again */
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skip_rep = 1;
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else if (collide && flocal <= map->choose_local_tries)
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/* retry locally a few times */
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retry_bucket = 1;
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else if (map->choose_local_fallback_tries > 0 &&
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flocal <= in->size + map->choose_local_fallback_tries)
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/* exhaustive bucket search */
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retry_bucket = 1;
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else if (ftotal <= map->choose_total_tries)
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/* then retry descent */
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retry_descent = 1;
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else
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/* else give up */
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skip_rep = 1;
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dprintk(" reject %d collide %d "
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"ftotal %u flocal %u\n",
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reject, collide, ftotal,
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flocal);
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}
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} while (retry_bucket);
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} while (retry_descent);
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if (skip_rep) {
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dprintk("skip rep\n");
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continue;
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}
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dprintk("CHOOSE got %d\n", item);
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out[outpos] = item;
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outpos++;
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}
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dprintk("CHOOSE returns %d\n", outpos);
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return outpos;
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}
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|
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/**
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* crush_choose_indep: alternative breadth-first positionally stable mapping
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*
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*/
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static void crush_choose_indep(const struct crush_map *map,
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struct crush_bucket *bucket,
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const __u32 *weight, int weight_max,
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int x, int left, int numrep, int type,
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int *out, int outpos,
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int recurse_to_leaf,
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int *out2,
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int parent_r)
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{
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struct crush_bucket *in = bucket;
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int endpos = outpos + left;
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int rep;
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unsigned int ftotal;
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int r;
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int i;
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int item = 0;
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int itemtype;
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int collide;
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dprintk("CHOOSE%s INDEP bucket %d x %d outpos %d numrep %d\n", recurse_to_leaf ? "_LEAF" : "",
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bucket->id, x, outpos, numrep);
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/* initially my result is undefined */
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for (rep = outpos; rep < endpos; rep++) {
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out[rep] = CRUSH_ITEM_UNDEF;
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if (out2)
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out2[rep] = CRUSH_ITEM_UNDEF;
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}
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for (ftotal = 0; left > 0 && ftotal < map->choose_total_tries; ftotal++) {
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for (rep = outpos; rep < endpos; rep++) {
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if (out[rep] != CRUSH_ITEM_UNDEF)
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continue;
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in = bucket; /* initial bucket */
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/* choose through intervening buckets */
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for (;;) {
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/* note: we base the choice on the position
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* even in the nested call. that means that
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* if the first layer chooses the same bucket
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* in a different position, we will tend to
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* choose a different item in that bucket.
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* this will involve more devices in data
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* movement and tend to distribute the load.
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*/
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r = rep + parent_r;
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/* be careful */
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if (in->alg == CRUSH_BUCKET_UNIFORM &&
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in->size % numrep == 0)
|
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/* r'=r+(n+1)*f_total */
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r += (numrep+1) * ftotal;
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else
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/* r' = r + n*f_total */
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r += numrep * ftotal;
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|
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/* bucket choose */
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if (in->size == 0) {
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dprintk(" empty bucket\n");
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break;
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}
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|
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item = crush_bucket_choose(in, x, r);
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if (item >= map->max_devices) {
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dprintk(" bad item %d\n", item);
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out[rep] = CRUSH_ITEM_NONE;
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if (out2)
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out2[rep] = CRUSH_ITEM_NONE;
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left--;
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break;
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}
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|
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/* desired type? */
|
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if (item < 0)
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itemtype = map->buckets[-1-item]->type;
|
|
else
|
|
itemtype = 0;
|
|
dprintk(" item %d type %d\n", item, itemtype);
|
|
|
|
/* keep going? */
|
|
if (itemtype != type) {
|
|
if (item >= 0 ||
|
|
(-1-item) >= map->max_buckets) {
|
|
dprintk(" bad item type %d\n", type);
|
|
out[rep] = CRUSH_ITEM_NONE;
|
|
if (out2)
|
|
out2[rep] =
|
|
CRUSH_ITEM_NONE;
|
|
left--;
|
|
break;
|
|
}
|
|
in = map->buckets[-1-item];
|
|
continue;
|
|
}
|
|
|
|
/* collision? */
|
|
collide = 0;
|
|
for (i = outpos; i < endpos; i++) {
|
|
if (out[i] == item) {
|
|
collide = 1;
|
|
break;
|
|
}
|
|
}
|
|
if (collide)
|
|
break;
|
|
|
|
if (recurse_to_leaf) {
|
|
if (item < 0) {
|
|
crush_choose_indep(map,
|
|
map->buckets[-1-item],
|
|
weight, weight_max,
|
|
x, 1, numrep, 0,
|
|
out2, rep,
|
|
0, NULL, r);
|
|
if (out2[rep] == CRUSH_ITEM_NONE) {
|
|
/* placed nothing; no leaf */
|
|
break;
|
|
}
|
|
} else {
|
|
/* we already have a leaf! */
|
|
out2[rep] = item;
|
|
}
|
|
}
|
|
|
|
/* out? */
|
|
if (itemtype == 0 &&
|
|
is_out(map, weight, weight_max, item, x))
|
|
break;
|
|
|
|
/* yay! */
|
|
out[rep] = item;
|
|
left--;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
for (rep = outpos; rep < endpos; rep++) {
|
|
if (out[rep] == CRUSH_ITEM_UNDEF) {
|
|
out[rep] = CRUSH_ITEM_NONE;
|
|
}
|
|
if (out2 && out2[rep] == CRUSH_ITEM_UNDEF) {
|
|
out2[rep] = CRUSH_ITEM_NONE;
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* crush_do_rule - calculate a mapping with the given input and rule
|
|
* @map: the crush_map
|
|
* @ruleno: the rule id
|
|
* @x: hash input
|
|
* @result: pointer to result vector
|
|
* @result_max: maximum result size
|
|
* @weight: weight vector (for map leaves)
|
|
* @weight_max: size of weight vector
|
|
* @scratch: scratch vector for private use; must be >= 3 * result_max
|
|
*/
|
|
int crush_do_rule(const struct crush_map *map,
|
|
int ruleno, int x, int *result, int result_max,
|
|
const __u32 *weight, int weight_max,
|
|
int *scratch)
|
|
{
|
|
int result_len;
|
|
int *a = scratch;
|
|
int *b = scratch + result_max;
|
|
int *c = scratch + result_max*2;
|
|
int recurse_to_leaf;
|
|
int *w;
|
|
int wsize = 0;
|
|
int *o;
|
|
int osize;
|
|
int *tmp;
|
|
struct crush_rule *rule;
|
|
__u32 step;
|
|
int i, j;
|
|
int numrep;
|
|
const int descend_once = 0;
|
|
|
|
if ((__u32)ruleno >= map->max_rules) {
|
|
dprintk(" bad ruleno %d\n", ruleno);
|
|
return 0;
|
|
}
|
|
|
|
rule = map->rules[ruleno];
|
|
result_len = 0;
|
|
w = a;
|
|
o = b;
|
|
|
|
for (step = 0; step < rule->len; step++) {
|
|
int firstn = 0;
|
|
struct crush_rule_step *curstep = &rule->steps[step];
|
|
|
|
switch (curstep->op) {
|
|
case CRUSH_RULE_TAKE:
|
|
w[0] = curstep->arg1;
|
|
wsize = 1;
|
|
break;
|
|
|
|
case CRUSH_RULE_CHOOSE_LEAF_FIRSTN:
|
|
case CRUSH_RULE_CHOOSE_FIRSTN:
|
|
firstn = 1;
|
|
/* fall through */
|
|
case CRUSH_RULE_CHOOSE_LEAF_INDEP:
|
|
case CRUSH_RULE_CHOOSE_INDEP:
|
|
if (wsize == 0)
|
|
break;
|
|
|
|
recurse_to_leaf =
|
|
curstep->op ==
|
|
CRUSH_RULE_CHOOSE_LEAF_FIRSTN ||
|
|
curstep->op ==
|
|
CRUSH_RULE_CHOOSE_LEAF_INDEP;
|
|
|
|
/* reset output */
|
|
osize = 0;
|
|
|
|
for (i = 0; i < wsize; i++) {
|
|
/*
|
|
* see CRUSH_N, CRUSH_N_MINUS macros.
|
|
* basically, numrep <= 0 means relative to
|
|
* the provided result_max
|
|
*/
|
|
numrep = curstep->arg1;
|
|
if (numrep <= 0) {
|
|
numrep += result_max;
|
|
if (numrep <= 0)
|
|
continue;
|
|
}
|
|
j = 0;
|
|
if (firstn) {
|
|
osize += crush_choose_firstn(
|
|
map,
|
|
map->buckets[-1-w[i]],
|
|
weight, weight_max,
|
|
x, numrep,
|
|
curstep->arg2,
|
|
o+osize, j,
|
|
recurse_to_leaf,
|
|
descend_once, c+osize);
|
|
} else {
|
|
crush_choose_indep(
|
|
map,
|
|
map->buckets[-1-w[i]],
|
|
weight, weight_max,
|
|
x, numrep, numrep,
|
|
curstep->arg2,
|
|
o+osize, j,
|
|
recurse_to_leaf,
|
|
c+osize,
|
|
0);
|
|
osize += numrep;
|
|
}
|
|
}
|
|
|
|
if (recurse_to_leaf)
|
|
/* copy final _leaf_ values to output set */
|
|
memcpy(o, c, osize*sizeof(*o));
|
|
|
|
/* swap o and w arrays */
|
|
tmp = o;
|
|
o = w;
|
|
w = tmp;
|
|
wsize = osize;
|
|
break;
|
|
|
|
|
|
case CRUSH_RULE_EMIT:
|
|
for (i = 0; i < wsize && result_len < result_max; i++) {
|
|
result[result_len] = w[i];
|
|
result_len++;
|
|
}
|
|
wsize = 0;
|
|
break;
|
|
|
|
default:
|
|
dprintk(" unknown op %d at step %d\n",
|
|
curstep->op, step);
|
|
break;
|
|
}
|
|
}
|
|
return result_len;
|
|
}
|
|
|
|
|