forked from luck/tmp_suning_uos_patched
fee4b19fb3
The mapsize optimizations which were moved from x86 to the generic
code in commit 64970b68d2
increased the
binary size on non x86 architectures.
Looking into the real effects of the "optimizations" it turned out
that they are not used in find_next_bit() and find_next_zero_bit().
The ones in find_first_bit() and find_first_zero_bit() are used in a
couple of places but none of them is a real hot path.
Remove the "optimizations" all together and call the library functions
unconditionally.
Boot-tested on x86 and compile tested on every cross compiler I have.
Signed-off-by: Thomas Gleixner <tglx@linutronix.de>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
165 lines
3.8 KiB
C
165 lines
3.8 KiB
C
#ifndef _LINUX_BITOPS_H
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#define _LINUX_BITOPS_H
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#include <asm/types.h>
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#ifdef __KERNEL__
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#define BIT(nr) (1UL << (nr))
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#define BIT_MASK(nr) (1UL << ((nr) % BITS_PER_LONG))
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#define BIT_WORD(nr) ((nr) / BITS_PER_LONG)
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#define BITS_PER_BYTE 8
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#define BITS_TO_LONGS(nr) DIV_ROUND_UP(nr, BITS_PER_BYTE * sizeof(long))
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#endif
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/*
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* Include this here because some architectures need generic_ffs/fls in
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* scope
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*/
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#include <asm/bitops.h>
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#define for_each_bit(bit, addr, size) \
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for ((bit) = find_first_bit((addr), (size)); \
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(bit) < (size); \
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(bit) = find_next_bit((addr), (size), (bit) + 1))
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static __inline__ int get_bitmask_order(unsigned int count)
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{
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int order;
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order = fls(count);
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return order; /* We could be slightly more clever with -1 here... */
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}
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static __inline__ int get_count_order(unsigned int count)
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{
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int order;
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order = fls(count) - 1;
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if (count & (count - 1))
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order++;
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return order;
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}
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static inline unsigned long hweight_long(unsigned long w)
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{
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return sizeof(w) == 4 ? hweight32(w) : hweight64(w);
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}
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/**
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* rol32 - rotate a 32-bit value left
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* @word: value to rotate
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* @shift: bits to roll
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*/
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static inline __u32 rol32(__u32 word, unsigned int shift)
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{
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return (word << shift) | (word >> (32 - shift));
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}
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/**
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* ror32 - rotate a 32-bit value right
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* @word: value to rotate
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* @shift: bits to roll
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*/
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static inline __u32 ror32(__u32 word, unsigned int shift)
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{
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return (word >> shift) | (word << (32 - shift));
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}
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/**
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* rol16 - rotate a 16-bit value left
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* @word: value to rotate
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* @shift: bits to roll
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*/
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static inline __u16 rol16(__u16 word, unsigned int shift)
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{
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return (word << shift) | (word >> (16 - shift));
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}
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/**
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* ror16 - rotate a 16-bit value right
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* @word: value to rotate
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* @shift: bits to roll
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*/
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static inline __u16 ror16(__u16 word, unsigned int shift)
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{
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return (word >> shift) | (word << (16 - shift));
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}
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/**
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* rol8 - rotate an 8-bit value left
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* @word: value to rotate
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* @shift: bits to roll
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*/
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static inline __u8 rol8(__u8 word, unsigned int shift)
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{
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return (word << shift) | (word >> (8 - shift));
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}
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/**
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* ror8 - rotate an 8-bit value right
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* @word: value to rotate
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* @shift: bits to roll
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*/
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static inline __u8 ror8(__u8 word, unsigned int shift)
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{
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return (word >> shift) | (word << (8 - shift));
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}
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static inline unsigned fls_long(unsigned long l)
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{
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if (sizeof(l) == 4)
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return fls(l);
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return fls64(l);
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}
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#ifdef __KERNEL__
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#ifdef CONFIG_GENERIC_FIND_FIRST_BIT
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/**
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* find_first_bit - find the first set bit in a memory region
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* @addr: The address to start the search at
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* @size: The maximum size to search
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*
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* Returns the bit number of the first set bit.
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*/
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extern unsigned long find_first_bit(const unsigned long *addr,
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unsigned long size);
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/**
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* find_first_zero_bit - find the first cleared bit in a memory region
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* @addr: The address to start the search at
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* @size: The maximum size to search
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*
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* Returns the bit number of the first cleared bit.
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*/
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extern unsigned long find_first_zero_bit(const unsigned long *addr,
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unsigned long size);
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#endif /* CONFIG_GENERIC_FIND_FIRST_BIT */
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#ifdef CONFIG_GENERIC_FIND_NEXT_BIT
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/**
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* find_next_bit - find the next set bit in a memory region
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* @addr: The address to base the search on
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* @offset: The bitnumber to start searching at
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* @size: The bitmap size in bits
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*/
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extern unsigned long find_next_bit(const unsigned long *addr,
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unsigned long size, unsigned long offset);
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/**
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* find_next_zero_bit - find the next cleared bit in a memory region
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* @addr: The address to base the search on
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* @offset: The bitnumber to start searching at
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* @size: The bitmap size in bits
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*/
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extern unsigned long find_next_zero_bit(const unsigned long *addr,
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unsigned long size,
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unsigned long offset);
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#endif /* CONFIG_GENERIC_FIND_NEXT_BIT */
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#endif /* __KERNEL__ */
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#endif
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