forked from luck/tmp_suning_uos_patched
b50b521694
KGDB, much like the resume process, needs to be able to mark all keys that were pressed at the time we dropped into the debuggers as "released", since it is unlikely that the keys stay pressed for the entire duration of the debug session. Also we need to make sure that input_reset_device() and input_dev_suspend() only attempt to change state of currenlt opened devices since closed devices may not be ready to accept IO requests. Tested-by: Jason Wessel <jason.wessel@windriver.com> Signed-off-by: Dmitry Torokhov <dtor@mail.ru> |
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.. | ||
gameport | ||
joystick | ||
keyboard | ||
misc | ||
mouse | ||
serio | ||
tablet | ||
touchscreen | ||
apm-power.c | ||
evbug.c | ||
evdev.c | ||
ff-core.c | ||
ff-memless.c | ||
fixp-arith.h | ||
input-compat.c | ||
input-compat.h | ||
input-polldev.c | ||
input.c | ||
joydev.c | ||
Kconfig | ||
Makefile | ||
mousedev.c | ||
sparse-keymap.c | ||
xen-kbdfront.c |