forked from luck/tmp_suning_uos_patched
b082dff349
Input: xpad - fix dependancy on LEDS class The driver can not be built-in when LEDS class is a module. Signed-off-by: Dmitry Torokhov <dtor@mail.ru> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
286 lines
8.9 KiB
Plaintext
286 lines
8.9 KiB
Plaintext
#
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# Joystick driver configuration
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#
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menuconfig INPUT_JOYSTICK
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bool "Joysticks/Gamepads"
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help
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If you have a joystick, 6dof controller, gamepad, steering wheel,
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weapon control system or something like that you can say Y here
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and the list of supported devices will be displayed. This option
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doesn't affect the kernel.
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Please read the file <file:Documentation/input/joystick.txt> which
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contains more information.
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if INPUT_JOYSTICK
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config JOYSTICK_ANALOG
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tristate "Classic PC analog joysticks and gamepads"
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select GAMEPORT
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---help---
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Say Y here if you have a joystick that connects to the PC
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gameport. In addition to the usual PC analog joystick, this driver
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supports many extensions, including joysticks with throttle control,
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with rudders, additional hats and buttons compatible with CH
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Flightstick Pro, ThrustMaster FCS, 6 and 8 button gamepads, or
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Saitek Cyborg joysticks.
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Please read the file <file:Documentation/input/joystick.txt> which
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contains more information.
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To compile this driver as a module, choose M here: the
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module will be called analog.
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config JOYSTICK_A3D
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tristate "Assassin 3D and MadCatz Panther devices"
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select GAMEPORT
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help
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Say Y here if you have an FPGaming or MadCatz controller using the
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A3D protocol over the PC gameport.
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To compile this driver as a module, choose M here: the
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module will be called a3d.
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config JOYSTICK_ADI
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tristate "Logitech ADI digital joysticks and gamepads"
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select GAMEPORT
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help
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Say Y here if you have a Logitech controller using the ADI
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protocol over the PC gameport.
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To compile this driver as a module, choose M here: the
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module will be called adi.
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config JOYSTICK_COBRA
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tristate "Creative Labs Blaster Cobra gamepad"
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select GAMEPORT
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help
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Say Y here if you have a Creative Labs Blaster Cobra gamepad.
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To compile this driver as a module, choose M here: the
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module will be called cobra.
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config JOYSTICK_GF2K
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tristate "Genius Flight2000 Digital joysticks and gamepads"
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select GAMEPORT
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help
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Say Y here if you have a Genius Flight2000 or MaxFighter digitally
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communicating joystick or gamepad.
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To compile this driver as a module, choose M here: the
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module will be called gf2k.
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config JOYSTICK_GRIP
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tristate "Gravis GrIP joysticks and gamepads"
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select GAMEPORT
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help
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Say Y here if you have a Gravis controller using the GrIP protocol
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over the PC gameport.
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To compile this driver as a module, choose M here: the
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module will be called grip.
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config JOYSTICK_GRIP_MP
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tristate "Gravis GrIP MultiPort"
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select GAMEPORT
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help
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Say Y here if you have the original Gravis GrIP MultiPort, a hub
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that connects to the gameport and you connect gamepads to it.
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To compile this driver as a module, choose M here: the
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module will be called grip_mp.
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config JOYSTICK_GUILLEMOT
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tristate "Guillemot joysticks and gamepads"
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select GAMEPORT
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help
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Say Y here if you have a Guillemot joystick using a digital
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protocol over the PC gameport.
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To compile this driver as a module, choose M here: the
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module will be called guillemot.
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config JOYSTICK_INTERACT
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tristate "InterAct digital joysticks and gamepads"
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select GAMEPORT
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help
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Say Y here if you have an InterAct gameport or joystick
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communicating digitally over the gameport.
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To compile this driver as a module, choose M here: the
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module will be called interact.
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config JOYSTICK_SIDEWINDER
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tristate "Microsoft SideWinder digital joysticks and gamepads"
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select GAMEPORT
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help
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Say Y here if you have a Microsoft controller using the Digital
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Overdrive protocol over PC gameport.
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To compile this driver as a module, choose M here: the
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module will be called sidewinder.
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config JOYSTICK_TMDC
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tristate "ThrustMaster DirectConnect joysticks and gamepads"
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select GAMEPORT
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help
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Say Y here if you have a ThrustMaster controller using the
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DirectConnect (BSP) protocol over the PC gameport.
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To compile this driver as a module, choose M here: the
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module will be called tmdc.
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source "drivers/input/joystick/iforce/Kconfig"
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config JOYSTICK_WARRIOR
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tristate "Logitech WingMan Warrior joystick"
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select SERIO
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help
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Say Y here if you have a Logitech WingMan Warrior joystick connected
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to your computer's serial port.
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To compile this driver as a module, choose M here: the
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module will be called warrior.
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config JOYSTICK_MAGELLAN
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tristate "LogiCad3d Magellan/SpaceMouse 6dof controllers"
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select SERIO
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help
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Say Y here if you have a Magellan or Space Mouse 6DOF controller
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connected to your computer's serial port.
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To compile this driver as a module, choose M here: the
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module will be called magellan.
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config JOYSTICK_SPACEORB
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tristate "SpaceTec SpaceOrb/Avenger 6dof controllers"
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select SERIO
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help
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Say Y here if you have a SpaceOrb 360 or SpaceBall Avenger 6DOF
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controller connected to your computer's serial port.
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To compile this driver as a module, choose M here: the
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module will be called spaceorb.
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config JOYSTICK_SPACEBALL
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tristate "SpaceTec SpaceBall 6dof controllers"
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select SERIO
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help
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Say Y here if you have a SpaceTec SpaceBall 2003/3003/4000 FLX
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controller connected to your computer's serial port. For the
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SpaceBall 4000 USB model, use the USB HID driver.
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To compile this driver as a module, choose M here: the
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module will be called spaceball.
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config JOYSTICK_STINGER
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tristate "Gravis Stinger gamepad"
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select SERIO
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help
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Say Y here if you have a Gravis Stinger connected to one of your
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serial ports.
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To compile this driver as a module, choose M here: the
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module will be called stinger.
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config JOYSTICK_TWIDJOY
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tristate "Twiddler as a joystick"
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select SERIO
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help
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Say Y here if you have a Handykey Twiddler connected to your
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computer's serial port and want to use it as a joystick.
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To compile this driver as a module, choose M here: the
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module will be called twidjoy.
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config JOYSTICK_DB9
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tristate "Multisystem, Sega Genesis, Saturn joysticks and gamepads"
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depends on PARPORT
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help
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Say Y here if you have a Sega Master System gamepad, Sega Genesis
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gamepad, Sega Saturn gamepad, or a Multisystem -- Atari, Amiga,
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Commodore, Amstrad CPC joystick connected to your parallel port.
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For more information on how to use the driver please read
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<file:Documentation/input/joystick-parport.txt>.
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To compile this driver as a module, choose M here: the
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module will be called db9.
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config JOYSTICK_GAMECON
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tristate "Multisystem, NES, SNES, N64, PSX joysticks and gamepads"
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depends on PARPORT
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---help---
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Say Y here if you have a Nintendo Entertainment System gamepad,
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Super Nintendo Entertainment System gamepad, Nintendo 64 gamepad,
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Sony PlayStation gamepad or a Multisystem -- Atari, Amiga,
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Commodore, Amstrad CPC joystick connected to your parallel port.
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For more information on how to use the driver please read
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<file:Documentation/input/joystick-parport.txt>.
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To compile this driver as a module, choose M here: the
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module will be called gamecon.
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config JOYSTICK_TURBOGRAFX
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tristate "Multisystem joysticks via TurboGraFX device"
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depends on PARPORT
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help
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Say Y here if you have the TurboGraFX interface by Steffen Schwenke,
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and want to use it with Multisystem -- Atari, Amiga, Commodore,
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Amstrad CPC joystick. For more information on how to use the driver
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please read <file:Documentation/input/joystick-parport.txt>.
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To compile this driver as a module, choose M here: the
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module will be called turbografx.
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config JOYSTICK_AMIGA
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tristate "Amiga joysticks"
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depends on AMIGA
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help
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Say Y here if you have an Amiga with a digital joystick connected
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to it.
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To compile this driver as a module, choose M here: the
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module will be called amijoy.
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config JOYSTICK_JOYDUMP
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tristate "Gameport data dumper"
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select GAMEPORT
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help
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Say Y here if you want to dump data from your joystick into the system
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log for debugging purposes. Say N if you are making a production
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configuration or aren't sure.
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To compile this driver as a module, choose M here: the
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module will be called joydump.
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config JOYSTICK_XPAD
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tristate "X-Box gamepad support"
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depends on USB_ARCH_HAS_HCD
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select USB
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help
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Say Y here if you want to use the X-Box pad with your computer.
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Make sure to say Y to "Joystick support" (CONFIG_INPUT_JOYDEV)
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and/or "Event interface support" (CONFIG_INPUT_EVDEV) as well.
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For information about how to connect the X-Box pad to USB, see
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<file:Documentation/input/xpad.txt>.
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To compile this driver as a module, choose M here: the
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module will be called xpad.
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config JOYSTICK_XPAD_FF
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bool "X-Box gamepad rumble support"
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depends on JOYSTICK_XPAD && INPUT
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select INPUT_FF_MEMLESS
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---help---
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Say Y here if you want to take advantage of xbox 360 rumble features.
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config JOYSTICK_XPAD_LEDS
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bool "LED Support for Xbox360 controller 'BigX' LED"
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depends on JOYSTICK_XPAD && (LEDS_CLASS=y || LEDS_CLASS=JOYSTICK_XPAD)
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---help---
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This option enables support for the LED which surrounds the Big X on
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XBox 360 controller.
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endif
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