forked from luck/tmp_suning_uos_patched
b8b572e101
from include/asm-powerpc. This is the result of a mkdir arch/powerpc/include/asm git mv include/asm-powerpc/* arch/powerpc/include/asm Followed by a few documentation/comment fixups and a couple of places where <asm-powepc/...> was being used explicitly. Of the latter only one was outside the arch code and it is a driver only built for powerpc. Signed-off-by: Stephen Rothwell <sfr@canb.auug.org.au> Signed-off-by: Paul Mackerras <paulus@samba.org>
45 lines
1.7 KiB
C
45 lines
1.7 KiB
C
/*
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* Copyright (C) 2006 Sony Computer Entertainment Inc.
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* Copyright 2006, 2007 Sony Corporation
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published
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* by the Free Software Foundation; version 2 of the License.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef _ASM_POWERPC_PS3FB_H_
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#define _ASM_POWERPC_PS3FB_H_
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#include <linux/ioctl.h>
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/* ioctl */
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#define PS3FB_IOCTL_SETMODE _IOW('r', 1, int) /* set video mode */
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#define PS3FB_IOCTL_GETMODE _IOR('r', 2, int) /* get video mode */
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#define PS3FB_IOCTL_SCREENINFO _IOR('r', 3, int) /* get screen info */
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#define PS3FB_IOCTL_ON _IO('r', 4) /* use IOCTL_FSEL */
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#define PS3FB_IOCTL_OFF _IO('r', 5) /* return to normal-flip */
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#define PS3FB_IOCTL_FSEL _IOW('r', 6, int) /* blit and flip request */
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#ifndef FBIO_WAITFORVSYNC
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#define FBIO_WAITFORVSYNC _IOW('F', 0x20, __u32) /* wait for vsync */
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#endif
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struct ps3fb_ioctl_res {
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__u32 xres; /* frame buffer x_size */
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__u32 yres; /* frame buffer y_size */
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__u32 xoff; /* margine x */
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__u32 yoff; /* margine y */
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__u32 num_frames; /* num of frame buffers */
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};
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#endif /* _ASM_POWERPC_PS3FB_H_ */
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